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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

unify(pathfinder): Sanitize and merge AIPathfind and dependencies Critical Severity: Minor < Major < Critical < Blocker Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2341 opened Feb 22, 2026 by Mauller Loading…
fix: Replace InitGameLogicRandom with InitRandom for consistent client and audio seeds Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2339 opened Feb 21, 2026 by Caball009 Loading…
1 task
refactor(battleplan): Split data off of BattlePlanBonuses class Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2335 opened Feb 21, 2026 by xezon Loading…
1 task
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2329 opened Feb 19, 2026 by xezon Loading…
4 of 6 tasks
Code foundation build up
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode Audio Is audio related Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB ThisProject The issue was introduced by this project, or this task is specific to this project
#2313 opened Feb 16, 2026 by Caball009 Draft
2 tasks
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2309 opened Feb 15, 2026 by Caball009 Draft
2 tasks
bugfix(audio): Fix particle cannon being inaudible after saveload Audio Is audio related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2302 opened Feb 13, 2026 by stephanmeesters Loading…
1 task
feat(input): Use force attack to get the latest building orientation Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2282 opened Feb 9, 2026 by Caball009 Draft
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2273 opened Feb 8, 2026 by Mauller Loading…
1 task done
feat(intro): Add short Intro Logo for The Super Hackers team Art Is art related Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2267 opened Feb 7, 2026 by xezon Loading…
2 of 3 tasks
bugfix: Battle plans are now transferred to the new owner on capture Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2257 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Multiple battle plans are now always applied correctly Buff Makes a thing more powerful Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2256 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Occupants killed by their containers now kill their occupants Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2239 opened Feb 2, 2026 by Stubbjax Loading…
fix(headless): Fix use-after-free crash when replay ends in headless mode in debug build Debug Is mostly debug functionality Fix Is fixing something, but is not user facing Gen Relates to Generals ZH Relates to Zero Hour
#2219 opened Jan 29, 2026 by bobtista Loading…
2 tasks done
bugfix: Fix inconsistent mine collision behaviour Buff Makes a thing more powerful Bug Something is not working right, typically is user facing China Affects China faction Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Performance Is a performance concern ZH Relates to Zero Hour
#2208 opened Jan 28, 2026 by Stubbjax Loading…
bugfix: Prevent dead units from repeatedly dealing crash damage on collision with non-buildings Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2204 opened Jan 28, 2026 by Stubbjax Loading…
feat(profiling): Integrate Tracy profiler Debug Is mostly debug functionality Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2202 opened Jan 27, 2026 by stephanmeesters Loading…
1 task
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