Computer Science graduate from Université de Montréal. Three software engineering internships at GoTo spanning React/TypeScript frontend, Java backend pipelines, and infrastructure tooling. Most interested in the seam between production engineering and applied ML.
1st of 77 teams at the Bell x Mila x BuzzHPC x Kids Help Phone AI Safety Hackathon. Built a multilingual guardrail stacking a fine-tuned mmBERT classifier with a Cohere LLM judge using a five-question chain-of-thought framework. F1 0.906, recall 0.969. Presented at the CRIM 40th anniversary conference.
Ubisoft GameLab Competition 2026 as gameplay programmer, representing UdeM. Unreal Engine 5.6, split-screen local multiplayer, player powers...
Three internships at GoTo. Production work across frontend architecture, backend data pipelines, and infrastructure / quality engineering.
Languages: TypeScript, Python, Java, C++ Web: React, Node.js ML / NLP: PyTorch, Hugging Face Transformers, BERT / mmBERT, LLM evaluation, chain-of-thought prompting Game dev: Unreal Engine 5, Blueprints Infra: AWS, CI/CD, observability
LinkedIn · yanis.chalel@umontreal.ca
Open to Software Engineer and ML Engineer roles. Montreal, remote, or relocation.