Uses pattern matching cast instead of unsafe PlayerEntity cast to ensure the game does not crash due to unsafe cast#73
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JordanPlayz158 wants to merge 1 commit intowisp-forest:1.20from
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…sp-forest#63 which I also encountered due to Archon Boss Inigo's Beam attack being marked as a player attack (so not Conjuring's fault but still safer to do a pattern matching cast instead)
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As mentioned in the commit message, this is not really the fault of Conjuring as it does check DamageSource#getName to ensure it is a damage source involving players but with a really small change you can ensure Conjuring doesn't result in a crash in the event of mislabeled DamageSources
Fixes #63