feat(scene): add --lottie overlay support to vibe scene add#212
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Wire --lottie <path>, --lottie-position, --lottie-scale, --lottie-opacity, and --lottie-no-loop flags into the scene add command. When supplied, the Lottie file is copied into assets/ and a <dotlottie-wc> web component is layered on top of the selected preset's content. Position/scale/opacity vocabulary mirrors vibe edit motion-overlay so users and agents get consistent behavior across both paths. Closes vericontext#208 (scene helper milestone).
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What
Adds Lottie animation overlay support to
vibe scene add, closing the "scene helper" milestone of #208.New CLI flags
--lottie <path>.jsonor.lottieanimation file--lottie-position <pos>--lottie-scale <n>--lottie-opacity <n>--lottie-no-loopHow it works
assets/lottie-<scene-id>.<ext><dotlottie-wc>web component (loaded from CDN) is layered on top of whatever preset is selectedvibe edit motion-overlayso behavior is consistent across both pathsExample
vibe scene add "intro" \ --lottie assets/logo-spin.json \ --lottie-position center \ --lottie-scale 0.5 \ --lottie-opacity 0.8Files changed
packages/cli/src/commands/_shared/scene-html-emit.ts: New types (LottiePosition,LottieOverlayInput), overlay style builder,<dotlottie-wc>markup emitter, wired intoemitSceneHtml()packages/cli/src/commands/scene.ts: CLI flags, validation, asset copy, result surfaceRefs #208