2D customizable boids simulation in JavaScript
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Updated
Jun 8, 2023 - JavaScript
2D customizable boids simulation in JavaScript
A simulation of flocking behaviors seen in nature written in Java with Processing
🎨 Fast hierarchical agglomerative clustering powered by WebAssembly
A high-performance Smoothed Particle Hydrodynamics (SPH) fluid simulator implemented in Unity, capable of simulating 10,000 particles at 30 FPS on modest hardware.
Quadtree implementation (updated for java 8, properly uses generics)
An implementation of a spatial hashgrid for collision detection in multiple languages.
Lecture notes for 4M26 in the form of a rigid physics simulation
CUDA Reynolds' Boids comparing three neighbor-search strategies: brute-force O(n²), uniform spatial grid, and coherent uniform grid with contiguous memory layout for improved cache coherence and warp-level coalescing.
Algorithm primitives and data structures for Reynard applications - comprehensive collection with automatic optimization
A deterministic, high-performance DRL engine for benchmarking agent adaptability in 2D platformers. Features custom SMB1 physics, Dual Spatial Hashing, and a modular "Persona" reward system.
Backend infrastructure developed in C to manage autonomous robots, featuring dynamic memmove allocation, bitmasking, and binary file persistence.
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