🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
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Updated
Jun 5, 2026 - C++
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.
C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang
Simple example of rendering graphics pipelines with Slangpy.
A horror engine for a horror game.
Batch-compile Slang shader permutations into a single blob with embedded reflection, incremental rebuilds, parallel workers, and LZ4/zstd compression.
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:Slang category for AI2001, containing Slang programming language datasets
Slang shader compiler builds for Android
Vim syntax files for SLANG Shading Language
📚️ A repository for showcasing my knowledge of the Slang programming language, and continuing to learn the language.
🌳️🌐️#️⃣️ The Bliss Browser Slang language support module, allowing Slang programs to be written in and ran within the browser.
A Vulkan ray tracing framework written in C++
Research renderer for real-time SDF data, built with C++ and Vulkan. Focuses on occlusion optimizations and mesh shaders as part of a Master's degree project.
SLang (Paseed Pai's Simple Language for Dotnet) compiler/interpreter infrastructure implemented using ANTLR4.
⌨️ The Slang programming language IDE submodule for SNU Programming Tools (2D Mode)
🏝️ Elevate your Windows experience with WinIsland, the smart hub that enhances productivity and simplifies file management on a single screen.
RisShaderToolkit is C# library that allows compiling Slang shaders to various other formats.
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