Wait for emulation before accepting gdbserver clients#54
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The gdbserver accepts client connections before the emulation loop starts running. A client that connects in that window and sends the RSP
?packet hangs: answering?requires trapping the emulator, which is only possible once emulation is executing. The connection times out.Hold the accept loop until emulation is running. The emulation loop signals a condition variable when it starts; the network thread waits on it before accepting clients.
gdbserver_stopalso signals it so teardown never blocks.