Fix incorrect numSplats in lod-on-demand example#311
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mrxz wants to merge 1 commit intosparkjsdev:mainfrom
Open
Fix incorrect numSplats in lod-on-demand example#311mrxz wants to merge 1 commit intosparkjsdev:mainfrom
mrxz wants to merge 1 commit intosparkjsdev:mainfrom
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When pressing the "Change non-LoD splat colors" button while the LoD splats were being shown, only a subset of the underlying splat colours were changed. This was caused by the fact that

SplatMesh.numSplatsreflects the number of splats being rendered with LoD enabled (SplatMesh#L861), not the total amount of splats in the mesh.This PR also increases the upper bound for the
lodSplatCountslider. This way the user can increase it all the way up to the number of splats of the original splat file. Before the example always showed a reduced LoD version, even when cranking up the amount. Worst case this could lead people to believe an inherent reduction in visual quality when enabling/generating LoD.