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QML-Debugging

This is the repo for the QML Debugging Course on Qt Academy.

Get the full learning experience by enrolling in the course on Qt Academy

You can also find the course playlist on the Qt YouTube channel

🎯 What You'll Learn

  • How to set up and configure Qt Creator for debugging QML applications.

  • Best practices for managing breakpoints, logging, inspecting object properties, and debugging bindings.

  • Techniques for identifying and fixing JavaScript and QML runtime errors.

Skill Level: Beginner

⏱️ Time to Complete: 40 minutes

Getting Started

  • In this repo, you will find an example project that will be used throughout the course to demonstrate debugging techniques in QML.

Instructions

To get started with this project, you will need to have Qt and Qt Creator installed on your computer. You can download Qt and Qt Creator from the Qt.io website.

Once you have Qt and an Qt Creator installed, head over to Qt Academy and follow along to create the project template and add the assets to the project.

To run the project, navigate to the folder in Qt Creator and open the CMakeLists.txt file. Build and run the project in Qt Creator. The application will launch and you will see the application at that current stage.

Resouces

If you need additional help, the following resources may be helpful:

Licensing Information

Copyright (C) 2026 Qt Group.
SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

This course demonstrates the debugging tools available in Qt Creator and explains how to diagnose, troubleshoot, and resolve issues in QML applications.

Terms and Conditions

If you, your employer, or the legal entity you act on behalf of hold commercial license(s) with a Qt Group entity, this software package constitutes Pre-Release Code under the Qt License/Frame Agreement governing those licenses, and that agreement's terms and conditions govern your access and use of this software package.

This software package may provide links or access to third party libraries or code (collectively "Third-Party Software") to implement various functions. Use or distribution of Third-Party Software is discretionary and in all respects subject to applicable license terms of applicable third-party right holders.

Third-Party Attributions

  • The background image used in this project is sourced and adapted from Rafi / stock.adobe.com
  • The SVG icons used in this project are sourced from Material Symbols Library. Material Symbols are available under the Apache License Version 2.0.

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  • QML 71.8%
  • CMake 20.9%
  • C++ 7.3%