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Binary file added demos/flow-shield/public/droideka-5mb.glb
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Binary file removed demos/flow-shield/public/droideka.glb
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76 changes: 74 additions & 2 deletions demos/flow-shield/src/App.jsx
Original file line number Diff line number Diff line change
@@ -1,5 +1,77 @@
import PlaygroundCanvas from './components/playground/PlaygroundCanvas'
import { useCallback, useRef, useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { Leva, useControls } from 'leva'
import SceneContent from './components/playground/SceneContent'
import UIOverlay from './components/overlay/UIOverlay'
import OverlayButtons from './components/overlay/OverlayButtons'
import LoadingOverlay from './components/overlay/LoadingOverlay'
import { LEVA_THEME } from './components/theme/theme'

export default function App() {
return <PlaygroundCanvas />
const [showGrid, setShowGrid] = useState(true)
const [hideLeva, setHideLeva] = useState(false)
const [glbUrl, setGlbUrl] = useState(null)
const [preset, setPreset] = useState('default')
const [isLoadingModel, setIsLoadingModel] = useState(false)
const glbUrlRef = useRef(null)

const handleLoadGlb = useCallback((file) => {
if (glbUrlRef.current) URL.revokeObjectURL(glbUrlRef.current)
const url = URL.createObjectURL(file)
glbUrlRef.current = url
setIsLoadingModel(true)
setGlbUrl(url)
}, [])

const handleModelLoaded = useCallback(() => {
setIsLoadingModel(false)
}, [])

const handleClearGlb = useCallback(() => {
if (glbUrlRef.current) URL.revokeObjectURL(glbUrlRef.current)
glbUrlRef.current = null
setGlbUrl(null)
}, [])

const { mode } = useControls(
'Scene',
{
mode: {
value: 'Background',
options: ['Background', 'Frame'],
label: 'Mode'
}
},
{ collapsed: true }
)

return (
<>
<Leva theme={LEVA_THEME} titleBar={{ title: 'CONTROLS' }} collapsed={false} flat={false} oneLineLabels={false} hidden={hideLeva} />
<div style={{ position: 'fixed', inset: 0 }}>
<Canvas
shadows
camera={{ position: [8, 5, 8], fov: 50, near: 0.1, far: 200 }}
gl={{ antialias: true, alpha: false }}
style={{ background: '#0e0d0c' }}
dpr={[1, 1.5]}
>
<SceneContent showGrid={showGrid} mode={mode} glbUrl={glbUrl} onModelLoaded={handleModelLoaded} preset={preset} />
</Canvas>
</div>
<UIOverlay />
<OverlayButtons
showGrid={showGrid}
onToggleGrid={() => setShowGrid((value) => !value)}
hideLeva={hideLeva}
onToggleLeva={() => setHideLeva((value) => !value)}
hasGlb={glbUrl !== null}
onLoadGlb={handleLoadGlb}
onClearGlb={handleClearGlb}
preset={preset}
onSetPreset={setPreset}
/>
<LoadingOverlay visible={isLoadingModel} />
</>
)
}
19 changes: 7 additions & 12 deletions demos/flow-shield/src/components/ForceShield/index.tsx
Original file line number Diff line number Diff line change
@@ -1,13 +1,15 @@
'use client'

import { useRef, useMemo, useEffect, useCallback } from 'react'
import { useFrame } from '@react-three/fiber'
import { useRef, useEffect, useCallback } from 'react'
import { extend, useFrame } from '@react-three/fiber'
import type { ThreeEvent } from '@react-three/fiber'
import * as THREE from 'three'
import type { Preset } from '../overlay/OverlayButtons'
import { MAX_HITS, SHIELD_PRESETS } from './consts'
import { useShieldControls } from './useShieldControls'
import { createShieldMaterial } from './shaderMaterial'
import { ShieldMaterial } from './shaderMaterial'

extend({ ShieldMaterial })

interface ShieldProps {
isActive?: boolean
Expand All @@ -16,7 +18,7 @@ interface ShieldProps {
}

function Shield({ isActive = false, posYOverride, preset }: ShieldProps) {
const materialRef = useRef<THREE.ShaderMaterial>(null!)
const materialRef = useRef<ShieldMaterial>(null!)
const groupRef = useRef<THREE.Group>(null!)
const revealRef = useRef(1)
const timeRef = useRef(0)
Expand Down Expand Up @@ -72,13 +74,6 @@ function Shield({ isActive = false, posYOverride, preset }: ShieldProps) {
if (preset) setShield(SHIELD_PRESETS[preset])
}, [preset])

// ── Shader material ───────────────────────────────────────────────────────
const shieldMaterial = useMemo(() => createShieldMaterial(), [])

if (shieldMaterial && materialRef.current !== shieldMaterial) {
materialRef.current = shieldMaterial
}

// ── Sync Leva → uniforms ──────────────────────────────────────────────────
useEffect(() => {
if (!materialRef.current) return
Expand Down Expand Up @@ -180,7 +175,7 @@ function Shield({ isActive = false, posYOverride, preset }: ShieldProps) {
<group ref={groupRef} position={[posX, posYOverride ?? posY, posZ]} scale={[scale, scale, scale]}>
<mesh onClick={handleClick}>
<sphereGeometry args={[1.8, 64, 64]} />
<primitive object={shieldMaterial} attach="material" />
<shieldMaterial ref={materialRef} />
</mesh>
</group>
)
Expand Down
93 changes: 48 additions & 45 deletions demos/flow-shield/src/components/ForceShield/shaderMaterial.ts
Original file line number Diff line number Diff line change
Expand Up @@ -239,49 +239,52 @@ export const fragmentShader = /* glsl */ `
}
`

// ── Material factory ──────────────────────────────────────────────────────────
export function createShieldMaterial(): THREE.ShaderMaterial {
const hitPositions = Array.from({ length: MAX_HITS }, () => new THREE.Vector3(0, 1.8, 0))
const hitTimes = new Array(MAX_HITS).fill(-999)

return new THREE.ShaderMaterial({
uniforms: {
uTime: { value: 0 },
uColor: { value: new THREE.Color('#26aeff') },
uLife: { value: 1.0 },
uHexScale: { value: 3.0 },
uEdgeWidth: { value: 0.06 },
uFresnelPower: { value: 1.8 },
uFresnelStrength: { value: 1.75 },
uOpacity: { value: 0.76 },
uReveal: { value: 1 },
uFlashSpeed: { value: 0.6 },
uFlashIntensity: { value: 0.11 },
uNoiseScale: { value: 1.3 },
uNoiseEdgeColor: { value: new THREE.Color('#26aeff') },
uNoiseEdgeWidth: { value: 0.02 },
uNoiseEdgeIntensity: { value: 10.0 },
uNoiseEdgeSmoothness: { value: 0.5 },
uHexOpacity: { value: 0.13 },
uShowHex: { value: 1.0 },
uFlowScale: { value: 2.4 },
uFlowSpeed: { value: 1.13 },
uFlowIntensity: { value: 4 },
uHitPos: { value: hitPositions },
uHitTime: { value: hitTimes },
uHitRingSpeed: { value: 1.75 },
uHitRingWidth: { value: 0.12 },
uHitMaxRadius: { value: 0.85 },
uHitDuration: { value: 1.8 },
uHitIntensity: { value: 4.1 },
uHitImpactRadius: { value: 0.3 },
uFadeStart: { value: 0.0 }
},
vertexShader,
fragmentShader,
transparent: true,
depthWrite: false,
side: THREE.FrontSide,
blending: THREE.AdditiveBlending
})
// Each material instance gets its own hit ring buffers.
function createUniforms() {
return {
uTime: { value: 0 },
uColor: { value: new THREE.Color('#26aeff') },
uLife: { value: 1.0 },
uHexScale: { value: 3.0 },
uEdgeWidth: { value: 0.06 },
uFresnelPower: { value: 1.8 },
uFresnelStrength: { value: 1.75 },
uOpacity: { value: 0.76 },
uReveal: { value: 1 },
uFlashSpeed: { value: 0.6 },
uFlashIntensity: { value: 0.11 },
uNoiseScale: { value: 1.3 },
uNoiseEdgeColor: { value: new THREE.Color('#26aeff') },
uNoiseEdgeWidth: { value: 0.02 },
uNoiseEdgeIntensity: { value: 10.0 },
uNoiseEdgeSmoothness: { value: 0.5 },
uHexOpacity: { value: 0.13 },
uShowHex: { value: 1.0 },
uFlowScale: { value: 2.4 },
uFlowSpeed: { value: 1.13 },
uFlowIntensity: { value: 4 },
uHitPos: { value: Array.from({ length: MAX_HITS }, () => new THREE.Vector3(0, 1.8, 0)) },
uHitTime: { value: new Array(MAX_HITS).fill(-999) },
uHitRingSpeed: { value: 1.75 },
uHitRingWidth: { value: 0.12 },
uHitMaxRadius: { value: 0.85 },
uHitDuration: { value: 1.8 },
uHitIntensity: { value: 4.1 },
uHitImpactRadius: { value: 0.3 },
uFadeStart: { value: 0.0 }
}
}

export class ShieldMaterial extends THREE.ShaderMaterial {
constructor() {
super({
uniforms: createUniforms(),
vertexShader,
fragmentShader,
transparent: true,
depthWrite: false,
side: THREE.FrontSide,
blending: THREE.AdditiveBlending
})
}
}
26 changes: 0 additions & 26 deletions demos/flow-shield/src/components/playground/DemoSphere.tsx

This file was deleted.

2 changes: 1 addition & 1 deletion demos/flow-shield/src/components/playground/Droideka.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ Title: Droideka

import { useGLTF } from '@react-three/drei'

const DROIDEKA_URL = `${import.meta.env.BASE_URL.replace(/\/?$/, '/')}droideka.glb`
const DROIDEKA_URL = `${import.meta.env.BASE_URL.replace(/\/?$/, '/')}droideka-5mb.glb`

export function Droideka() {
const { nodes, materials } = useGLTF(DROIDEKA_URL)
Expand Down
80 changes: 0 additions & 80 deletions demos/flow-shield/src/components/playground/PlaygroundCanvas.tsx

This file was deleted.

9 changes: 9 additions & 0 deletions demos/flow-shield/src/react-three-fiber-jsx.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,17 +3,26 @@ import type { ThreeElements } from '@react-three/fiber'
declare global {
namespace JSX {
interface IntrinsicElements extends ThreeElements {}
interface IntrinsicElements {
shieldMaterial: ThreeElements['shaderMaterial']
}
}
}

declare module 'react' {
namespace JSX {
interface IntrinsicElements extends ThreeElements {}
interface IntrinsicElements {
shieldMaterial: ThreeElements['shaderMaterial']
}
}
}

declare module 'react/jsx-runtime' {
namespace JSX {
interface IntrinsicElements extends ThreeElements {}
interface IntrinsicElements {
shieldMaterial: ThreeElements['shaderMaterial']
}
}
}
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