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EPD Optimize

Interactive tool for optimizing and dithering

A JavaScript library for reducing, tone-mapping, and dithering images for color e-paper displays.

E-paper displays have a much smaller reproducible color range than LCD/OLED screens. This library converts images into calibrated palette colors that better match the measured appearance of a target display, then maps those calibrated colors back to the native device colors needed for export.

We use it for our eInk picture frames at paperlesspaper.

The library works in browser JavaScript with the Canvas API and in Node.js when used with node-canvas.

Blog post

You can order our Spectra 6 eInk picture frame here.

Node.js Package

Supported Displays

Intro image

What it does

Calibrated display palettes

Dither against measured display colors, then export native device colors.

Why? eInk panels use fully saturated colors internally (for example red: #ff0000), but in reality they can't cover the full sRGB colorspace.

Multiple dithering modes

Error diffusion, ordered dithering, random dithering, blue-noise/whole-image variants, and quantization-only conversion.

Why? Like offset print, most eInk panels can reproduce only a limited set of discrete colors. Dithering is therefore required to approximate all intermediate colors.

Advanced tone mapping

Exposure, saturation, contrast, and S-curve controls inspired by epaper-image-convert.

Why? Source images are usually prepared for emissive screens, not reflective eInk. Tone controls make it possible to compensate for muted colors, low contrast, and the different perceived brightness of paper-like displays before dithering.

Dynamic range compression

LAB lightness remapping into the target display range.

Why? eInk palettes have a narrower usable brightness range than the source image. Compressing lightness in LAB space helps preserve shadow and highlight detail instead of clipping it to the nearest available ink color.

Color matching modes

RGB, LAB, or chroma-aware palette matching.

Why? The “nearest” color depends on how distance is measured. RGB matching is simple and predictable, LAB better reflects human perception.

Experimental: Edge handling

Preserve hard line-art/text edges or smooth antialiased edge bands after dithering.

Why? ithering can make text, icons, and line art look noisy or fuzzy. Edge handling keeps sharp content readable while still allowing smoother treatment for photographic or antialiased areas.

Automatic processing suggestions

Heuristically classify the image, score presets, and suggest dither options for the selected palette.

Why? Photos, screenshots, comics, and text-heavy images benefit from different conversion settings. Automatic suggestions provide a better starting point without requiring manual tuning for every image.

Screenshot of the UI Visit the dithering tool

Installation

npm install epdoptimize

Quick Start

<canvas id="inputCanvas"></canvas>
<canvas id="ditheredCanvas"></canvas>
<canvas id="deviceCanvas"></canvas>
import {
  ditherImage,
  replaceColors,
  aitjcizeSpectra6Palette,
} from "epdoptimize";

const inputCanvas = document.getElementById("inputCanvas");
const ditheredCanvas = document.getElementById("ditheredCanvas");
const deviceCanvas = document.getElementById("deviceCanvas");

await ditherImage(inputCanvas, ditheredCanvas, {
  palette: aitjcizeSpectra6Palette,
  processingPreset: "balanced",
  ditheringType: "errorDiffusion",
  errorDiffusionMatrix: "floydSteinberg",
  serpentine: true,
});

replaceColors(ditheredCanvas, deviceCanvas, aitjcizeSpectra6Palette);

ditherImage uses each entry's calibrated color value. replaceColors then maps every matching color to its corresponding deviceColor.

Automatic Processing

If you do not want to choose a preset manually, use the auto recommender. It analyzes the source image and target palette, then returns concrete ditherOptions plus the reasons behind the choice.

import {
  ditherImage,
  replaceColors,
  aitjcizeSpectra6Palette,
  suggestCanvasProcessingOptions,
} from "epdoptimize";

const suggestion = suggestCanvasProcessingOptions(
  inputCanvas,
  aitjcizeSpectra6Palette,
);

await ditherImage(inputCanvas, ditheredCanvas, {
  ...suggestion.ditherOptions,
  palette: aitjcizeSpectra6Palette,
});

replaceColors(ditheredCanvas, deviceCanvas, aitjcizeSpectra6Palette);

console.log(suggestion.imageKind);
console.log(suggestion.reasons);

The optional intent can steer the recommendation:

const suggestion = suggestCanvasProcessingOptions(
  inputCanvas,
  aitjcizeSpectra6Palette,
  {
    intent: "readable",
  },
);

Available intents are natural, vivid, readable, faithful, and lowNoise.

For editors, you can request the automatic values for each pipeline stage separately. These helpers do not mutate your canvas or UI state; they only return the calculated settings so you can apply them to your own image or canvas controls.

import {
  aitjcizeSpectra6Palette,
  ditherImage,
  replaceColors,
  suggestCanvasDitherOptions,
  suggestCanvasImageAdjustmentOptions,
} from "epdoptimize";

// Selected image/item stage: copy these values into the selected image settings.
const imageAuto = suggestCanvasImageAdjustmentOptions(
  selectedImageCanvas,
  aitjcizeSpectra6Palette,
);

selectedImage.settings = {
  ...selectedImage.settings,
  ...imageAuto.adjustmentOptions,
};

// Canvas/export stage: copy these values into the global canvas dither settings.
const canvasAuto = suggestCanvasDitherOptions(
  composedCanvas,
  aitjcizeSpectra6Palette,
);

canvas.settings = {
  ...canvas.settings,
  ...canvasAuto.ditherOptions,
};

await ditherImage(composedCanvas, ditheredCanvas, {
  ...canvas.settings,
  palette: aitjcizeSpectra6Palette,
});

replaceColors(ditheredCanvas, deviceCanvas, aitjcizeSpectra6Palette);

The split result shapes are:

type AutoImageAdjustmentOptions = {
  clarity?: ClarityOptions;
  toneMapping?: ToneMappingOptions;
  dynamicRangeCompression?: DynamicRangeCompressionOptions | boolean;
  levelCompression?: LevelCompressionOptions;
  paperNormalization?: PaperNormalizationOptions;
};

type AutoCanvasDitherOptions = {
  colorMatching?: ColorMatchingMode;
  ditheringType?: DitheringType;
  errorDiffusionMatrix?: string;
  serpentine?: boolean;
};

suggestCanvasDitherOptions intentionally does not return processingPreset inside ditherOptions, because presets can also imply image tone and range defaults. The recommended preset is available as metadata on canvasAuto.presetName.

For a Fabric.js editor integration with custom per-image filters and simplified highlights/shadows controls, see FABRIC_FILTER_README.md.

Palette Format

Palettes live in src/dither/data/default-palettes.json. Each palette is an array of entries:

{
  "spectra6": [
    { "name": "black", "color": "#1F2226", "deviceColor": "#000000" },
    { "name": "white", "color": "#B9C7C9", "deviceColor": "#FFFFFF" },
    { "name": "blue", "color": "#233F8E", "deviceColor": "#0000FF" },
    { "name": "green", "color": "#35563A", "deviceColor": "#00FF00" },
    { "name": "red", "color": "#62201E", "deviceColor": "#FF0000" },
    { "name": "yellow", "color": "#C1BB1E", "deviceColor": "#FFFF00" }
  ]
}

The fields mean:

  • name: Stable role used to align palette colors with device colors.
  • color: Calibrated display appearance used for dithering and color matching.
  • deviceColor: Native output color sent to the display.

You can pass one combined palette to both ditherImage and replaceColors.

Built-In Palettes

Built-in palettes are exported as combined palette entries, so the same import can be passed to both ditherImage and replaceColors.

import {
  ditherImage,
  replaceColors,
  aitjcizeSpectra6Palette,
} from "epdoptimize";

await ditherImage(inputCanvas, ditheredCanvas, {
  palette: aitjcizeSpectra6Palette,
  processingPreset: "dynamic",
});

replaceColors(ditheredCanvas, deviceCanvas, aitjcizeSpectra6Palette);

This is the same pattern used by the demo's generated JS example.

Custom Palettes

For a display-ready conversion, define entries with both calibrated colors and native device colors:

const myPalette = [
  { name: "black", color: "#1c1f22", deviceColor: "#000000" },
  { name: "white", color: "#d8d8d2", deviceColor: "#FFFFFF" },
  { name: "red", color: "#7f1d1d", deviceColor: "#FF0000" },
  { name: "yellow", color: "#c8b72c", deviceColor: "#FFFF00" },
];

await ditherImage(inputCanvas, ditheredCanvas, {
  palette: myPalette,
  colorMatching: "lab",
});

replaceColors(ditheredCanvas, deviceCanvas, myPalette);

If you only need a dithered preview and do not need device color replacement, palette can also be a plain hex array:

await ditherImage(inputCanvas, ditheredCanvas, {
  palette: ["#000000", "#FFFFFF", "#FF0000"],
});

Demo Config

The demo exposes a compact JSON config and a matching JS example. The generated config keeps image adjustments separate from canvas dithering, and includes only values that differ from neutral/default behavior. Auto selections are resolved into concrete options.

import {
  ditherImage,
  replaceColors,
  aitjcizeSpectra6Palette,
} from "epdoptimize";

const config = {
  palette: "aitjcizeSpectra6Palette",
  imageAdjustmentOptions: {
    toneMapping: {
      mode: "scurve",
      exposure: 0.07,
      saturation: 0.3,
      strength: 0.7,
      shadowBoost: 0.05,
      highlightCompress: -1.2,
      midpoint: 0.5,
    },
  },
  canvasDitherOptions: {
    serpentine: true,
  },
};

const palette = aitjcizeSpectra6Palette;

await ditherImage(inputCanvas, ditheredCanvas, {
  ...config.imageAdjustmentOptions,
  ...config.canvasDitherOptions,
  palette,
});

replaceColors(ditheredCanvas, deviceCanvas, palette);

When the demo's Auto preset is active and the controls have not been manually edited, the generated JS example recalculates the automatic values:

import {
  ditherImage,
  replaceColors,
  suggestCanvasDitherOptions,
  suggestCanvasImageAdjustmentOptions,
  aitjcizeSpectra6Palette,
} from "epdoptimize";

const palette = aitjcizeSpectra6Palette;
const imageAuto = suggestCanvasImageAdjustmentOptions(inputCanvas, palette);
const canvasAuto = suggestCanvasDitherOptions(inputCanvas, palette);

await ditherImage(inputCanvas, ditheredCanvas, {
  ...imageAuto.adjustmentOptions,
  ...canvasAuto.ditherOptions,
  palette,
});

replaceColors(ditheredCanvas, deviceCanvas, palette);

For editors that need to render stages separately, the demo also includes a JS advanced example using the same config:

import {
  applyImageAdjustments,
  ditherCanvas,
  replaceColors,
  aitjcizeSpectra6Palette,
} from "epdoptimize";

const palette = aitjcizeSpectra6Palette;
const adjustedCanvas = document.createElement("canvas");

await applyImageAdjustments(inputCanvas, adjustedCanvas, {
  ...config.imageAdjustmentOptions,
  palette,
});

await ditherCanvas(adjustedCanvas, ditheredCanvas, {
  ...config.canvasDitherOptions,
  palette,
});

replaceColors(ditheredCanvas, deviceCanvas, palette);

API

ditherImage(sourceCanvas, destinationCanvas, options)

Reads pixels from sourceCanvas, processes and dithers them, then writes to destinationCanvas.

await ditherImage(sourceCanvas, destinationCanvas, options);

For RGB error diffusion, an optional WASM engine is available:

await ditherImage(sourceCanvas, destinationCanvas, {
  processingEngine: "wasm",
  colorMatching: "rgb",
  ditheringType: "errorDiffusion",
});

Unsupported combinations currently fall back to the JavaScript implementation.

applyImageAdjustments(sourceCanvas, destinationCanvas, options)

Runs only the image adjustment stage, including tone mapping, range fitting, level compression, and paper normalization.

await applyImageAdjustments(sourceCanvas, adjustedCanvas, {
  toneMapping,
  dynamicRangeCompression,
  palette,
});

Use this for final-quality adjustment renders. It preserves the source canvas size and uses the same adjustment quality as ditherImage.

applyImageDataAdjustmentsAsync(imageData, options)

Asynchronously runs only the image adjustment stage on ImageData. This is the recommended low-level API for interactive editors that already manage their own canvas read/write cycle.

import { applyImageDataAdjustmentsAsync } from "epdoptimize";

const previewImageData = await applyImageDataAdjustmentsAsync(imageData, {
  adjustmentEngine: "auto",
  preview: {
    mode: "fast",
    maxLongEdge: 1024,
    maxPixels: 700_000,
  },
  toneMapping,
  clarity,
  dynamicRangeCompression: {
    mode: "auto",
    strength: 0.8,
    quality: "fast",
  },
});

adjustmentEngine: "auto" uses a browser Worker for larger images when one is available, transfers the ImageData buffer to avoid copying, and falls back to the JavaScript path in environments without Worker support. The "wasm" adjustment engine is reserved for future adjustment kernels and currently falls back to JavaScript.

For final output, request final mode or omit preview:

const finalImageData = await applyImageDataAdjustmentsAsync(imageData, {
  adjustmentEngine: "worker",
  preview: { mode: "final" },
  toneMapping,
  clarity,
  dynamicRangeCompression: {
    mode: "auto",
    strength: 0.8,
    quality: "accurate",
  },
});

applyImageAdjustmentsPreview(sourceCanvas, destinationCanvas, options)

Convenience canvas helper for slider-driven previews. It reads from sourceCanvas, applies adjustments asynchronously, and writes a preview-sized result to destinationCanvas.

import { applyImageAdjustmentsPreview } from "epdoptimize";

await applyImageAdjustmentsPreview(sourceCanvas, previewCanvas, {
  adjustmentEngine: "auto",
  preview: {
    mode: "fast",
    maxLongEdge: 900,
  },
  toneMapping,
  dynamicRangeCompression: { mode: "auto", quality: "fast" },
});

Fast preview mode may downscale before processing, uses the faster luma dynamic range path, and skips clarity by default because clarity is the most expensive local operation. Final mode preserves dimensions and the existing high-quality LAB behavior.

ditherCanvas(sourceCanvas, destinationCanvas, options)

Runs only the canvas dither and color matching stage. This is useful when image adjustments have already been applied per item or to an intermediate canvas.

await ditherCanvas(adjustedCanvas, ditheredCanvas, {
  ditheringType: "errorDiffusion",
  errorDiffusionMatrix: "stucki",
  palette,
});

replaceColors(sourceCanvas, destinationCanvas, palette)

Maps dithered calibrated palette colors to native device colors.

replaceColors(ditheredCanvas, deviceCanvas, palette);

The preferred palette argument is:

Array<{
  name: string;
  color: string;
  deviceColor: string;
}>;

The legacy { originalColors, replaceColors } form is still supported.

classifyImageStyle(imageData, options)

Heuristically classifies image data as a photo or illustration and reports a more specific kind, such as lowContrastPhoto, flatIllustration, textOrUi, lineArt, or pixelArt. The result includes a confidence value and the metrics used for the decision. It also returns kindScores so callers can react to ambiguous images instead of relying only on the top label.

import { classifyImageStyle } from "epdoptimize";

const result = classifyImageStyle(ctx.getImageData(0, 0, width, height));

if (result.style === "photo") {
  // use photo-oriented processing
}

The metrics include color distribution (topColorCoverage, paletteEntropy), edge structure (edgeDensity, horizontalEdgeRatio, verticalEdgeRatio), and tile ratios (photoTileRatio, flatTileRatio, textTileRatio, gradientTileRatio).

For canvas input, use classifyCanvasImageStyle(canvas, options). Convenience predicates isPhotoImage(result) and isIllustrationImage(result) are also exported.

Result shape:

{
  style: "photo" | "illustration" | "unknown";
  kind:
    | "photo"
    | "lowContrastPhoto"
    | "highContrastPhoto"
    | "flatIllustration"
    | "lineArt"
    | "textOrUi"
    | "pixelArt"
    | "unknown";
  kindScores: Record<string, number>;
  confidence: number;
  photoScore: number;
  metrics: ImageStyleMetrics;
}

suggestProcessingOptions(imageData, palette, options)

Suggests processing options from the image classification and the target palette. The result includes the classification, recommended ditherOptions, preset scores, and human-readable reasons.

import {
  ditherImage,
  replaceColors,
  aitjcizeSpectra6Palette,
  suggestCanvasProcessingOptions,
} from "epdoptimize";

const suggestion = suggestCanvasProcessingOptions(
  inputCanvas,
  aitjcizeSpectra6Palette,
);

await ditherImage(inputCanvas, ditheredCanvas, {
  ...suggestion.ditherOptions,
  palette: aitjcizeSpectra6Palette,
});

replaceColors(ditheredCanvas, deviceCanvas, aitjcizeSpectra6Palette);

The optional intent can be natural, vivid, readable, faithful, or lowNoise.

Result shape:

{
  classification: ImageStyleClassification;
  imageKind: ImageKind;
  intent: AutoProcessingIntent;
  strategy?: "legacy" | "layered";
  ditherOptions: Partial<DitherImageOptions>;
  reasons: string[];
  scores: Record<string, number>;
  pipelineSteps?: ProcessingPipelineStep[];
}

For a staged recommendation that also describes the detection, preset, adjustment, and output phases, use suggestLayeredProcessingOptions(imageData, palette, options) or suggestLayeredCanvasProcessingOptions(canvas, palette, options). The ImageData variants of the split helpers are suggestImageAdjustmentOptions(imageData, palette, options) and suggestDitherOptions(imageData, palette, options).

Built-In Palette Exports

import {
  defaultPalette,
  genericTwoColorEinkPalette,
  genericFourGrayscalePalette,
  trmnlSeeed16GrayscalePalette,
  gameboyPalette,
  spectra6legacyPalette,
  spectra6Palette,
  spectra6BoeberPalette,
  spectra6OriginalPalette,
  spectra6OriginalPreviewPalette,
  aitjcizeSpectra6Palette,
  acepPalette,
} from "epdoptimize";

Each export is an array of { name, color, deviceColor } entries.

Palette Helper Exports

Named palette imports are preferred for new code. The lower-level helpers remain available when you need raw color arrays:

import {
  getDefaultPalettes,
  getDeviceColors,
  getDeviceColorsForPalette,
} from "epdoptimize";
  • getDefaultPalettes(name): Returns calibrated color hex values.
  • getDeviceColors(name): Returns native deviceColor hex values.
  • getDeviceColorsForPalette(paletteName, deviceColorsName): Returns device colors aligned to another palette's role order.

Processing Preset Helpers

import {
  getProcessingPreset,
  getProcessingPresetNames,
  getProcessingPresetOptions,
  PROCESSING_PRESETS,
} from "epdoptimize";
  • getProcessingPreset(name): Returns the full preset definition.
  • getProcessingPresetNames(): Returns preset names.
  • getProcessingPresetOptions(): Returns { value, title, description } options for UI controls.
  • PROCESSING_PRESETS: Exposes the preset registry for callers that need the raw definitions.

Dithering Options

Option Type Default Description
palette string / string[] / palette entries "default" Palette to use for quantization. Prefer a built-in palette export or combined palette entries with color and deviceColor; plain hex arrays work for dither-only previews.
processingPreset string undefined Preset name. Options: balanced, dynamic, vivid, soft, grayscale, restore, posterScan. Presets fill tone mapping, dynamic range compression, color matching, and diffusion defaults unless overridden. Use suggestProcessingOptions for automatic selection.
ditheringType string "errorDiffusion" Main dithering mode. Options: errorDiffusion, ordered, random, quantizationOnly, hueMix, blueNoise, simple2D, riemersma, plus DitherIt-backed aliases ditherItErrorDiffusion, ditherItOrdered, ditherItBlueNoise, ditherItSimple2D, and ditherItRiemersma. hueMix is experimental and targets smooth synthetic hue gradients.
processingEngine string "auto" Processing engine. Options: js, wasm, auto. WASM currently accelerates RGB error diffusion and falls back to JS for unsupported combinations.
adjustmentEngine string "auto" Adjustment engine for async adjustment APIs. Options: auto, js, worker, wasm. auto uses a Worker for larger images when available; wasm is reserved for future adjustment kernels and currently falls back to JS.
preview object undefined Preview controls for async adjustment APIs. Use { mode: "fast" | "final", maxPixels?: number, maxLongEdge?: number }. Fast mode can downscale and use cheaper adjustment paths; final mode preserves full dimensions and quality.
errorDiffusionMatrix string "floydSteinberg" Error diffusion kernel. Options include floydSteinberg, atkinson, falseFloydSteinberg, jarvis, jarvisJudiceNinke, stucki, burkes, sierra3, sierra2, sierra2-4a, fan, shiauFan, shiauFan2.
algorithm string undefined Backwards-compatible alias for errorDiffusionMatrix.
serpentine boolean false Alternates scan direction on each row for error diffusion.
orderedDitheringType string "bayer" Type of ordered dithering. Currently bayer.
orderedDitheringMatrix [number, number] [4, 4] Size of the Bayer matrix for ordered dithering. Values are normalized to 2, 4, 8, or 16.
randomDitheringType string "blackAndWhite" Random mode. Options: blackAndWhite, rgb.
colorMatching string "rgb" Palette distance model. Options: rgb, lab, chroma. chroma is experimental and tries to keep saturated pastel colors from collapsing into white.
paperNormalization object undefined Optional scan cleanup. { mode: "warmPaper" } neutralizes warm low-saturation paper, anchors dark neutral ink, and preserves red poster ink before tone mapping.
clarity object undefined Midtone local-contrast adjustment before tone and range fitting. Use { amount: -1..1, radius?: 1..4, midtone?: number }; positive values sharpen local contrast and negative values soften it.
toneMapping object undefined Exposure, saturation, contrast, or S-curve preprocessing.
dynamicRangeCompression object / boolean undefined LAB lightness compression. Use { mode: "display" }, { mode: "auto" }, or { mode: "off" }. quality: "fast" uses a faster luma approximation for previews; quality: "accurate" keeps the LAB path. Auto suggestions enable preserveWhite so p99/background-white pixels are not pushed below the palette white during range fitting.
levelCompression object undefined Optional legacy/preprocessing range remap with perChannel or luma mode.
edgePreservation object undefined Optional edge-core cleanup after dithering. Use { enabled: true, strength?: 0..1, threshold?: number, radius?: number } to replace strong text/line-art edges with direct palette quantization.
edgeAntialiasing object undefined Optional antialiased edge-band cleanup after dithering. Use { enabled: true, strength?: 0..1, threshold?: number, bandRadius?: number, localRadius?: number } to constrain transition bands to nearby palette colors.
sampleColorsFromImage boolean false Reserved for image-derived palettes.
numberOfSampleColors number 10 Number of colors to sample when image-derived palettes are enabled.

Tone Mapping

Tone mapping runs before palette matching.

await ditherImage(inputCanvas, ditheredCanvas, {
  palette,
  clarity: {
    amount: 0.35,
    radius: 2,
    midtone: 1.2,
  },
  toneMapping: {
    exposure: 0.14,
    saturation: 0.4,
    contrast: 0.08,
    strength: 0.8,
    shadowBoost: 0.1,
    highlightCompress: -1.4,
    midpoint: 0.5,
  },
});

Tone mapping options:

  • mode: Optional legacy selector. Use off, contrast, or scurve to force one behavior. Omit it to apply contrast and S-curve controls together.
  • exposure: Exposure adjustment in stops. 0 is neutral, 1 doubles brightness, and -1 halves it.
  • saturation: Saturation adjustment. 0 is neutral, 0.4 means 1.4x, and -1 removes saturation.
  • contrast: Contrast adjustment. 0 is neutral and positive values increase contrast linearly. Negative values reduce contrast more gently, so -1 keeps a 0.5x contrast multiplier instead of collapsing to flat gray.
  • strength: S-curve strength. Use 0 to disable S-curve shaping.
  • shadowBoost: Lifts dark values when S-curve strength is active. The tone mapper applies a 1.5x internal shadow response to make shadow recovery more visible at practical values.
  • highlightCompress: Adjusts bright values when S-curve strength is active. Negative values pull highlights down; positive values lift them.
  • midpoint: S-curve midpoint.

Dynamic Range Compression

Dynamic range compression remaps LAB lightness into the display palette range. This can keep photos from crushing into black/white too early on limited-color e-paper displays.

await ditherImage(inputCanvas, ditheredCanvas, {
  palette,
  dynamicRangeCompression: {
    mode: "auto",
    strength: 0.85,
    lowPercentile: 0.01,
    highPercentile: 0.99,
    preserveWhite: true,
    whitePreservePercentile: 0.99,
    whitePreserveMinLuma: 150,
    whitePreserveMaxSaturation: 0.18,
  },
});

Modes:

  • off: Disable dynamic range compression.
  • display: Compress into the lightness range of the selected palette.
  • auto: Uses percentile clipping before compression.

preserveWhite protects the brightest low-saturation/background-white source pixels after range and level fitting. When enabled, low-saturation pixels at or above whitePreservePercentile are snapped back to the palette white if processing would make them darker than that white point. whitePreserveMaxSaturation controls which source pixels are allowed to count as background white. Auto suggestions enable this by default for active range fitting.

Dithering Algorithms

Dithering creates the impression of intermediate colors by distributing quantization errors across neighboring pixels.

Algorithm Description
floydSteinberg Classic Floyd-Steinberg error diffusion. Distributes error to four neighbors.
atkinson Atkinson diffusion. Lighter diffusion pattern with a distinctive high-contrast look.
falseFloydSteinberg Simplified Floyd-Steinberg. Faster, slightly different texture.
jarvis Jarvis, Judice, and Ninke. Smooth gradients, more blur.
jarvisJudiceNinke Jarvis-Judice-Ninke kernel from DitherIt v3.
stucki Similar to Jarvis with different weights. Balances smoothness and sharpness.
burkes Simplified Stucki. Fewer neighbors and less computation.
sierra3 Sierra-3. High quality with less blur than Jarvis.
sierra2 Reduced Sierra-3. Fewer neighbors and faster processing.
sierra2-4a Sierra-2-4A variant for speed-sensitive conversions.
fan Fan diffusion kernel from DitherIt v3.
shiauFan Shiau-Fan diffusion kernel from DitherIt v3.
shiauFan2 Wider Shiau-Fan variant from DitherIt v3.
simple2D Whole-image mode that splits error between the next pixel and next row.
riemersma Whole-image mode that diffuses error along a Hilbert curve.
blueNoise Threshold mode using a 64x64 high-frequency blue-noise style tile.

How It Works

  1. Load pixels from the source canvas.
  2. Apply optional tone mapping and dynamic range compression.
  3. Quantize or dither pixels into the calibrated palette color values, with optional edge handling.
  4. Use replaceColors to replace calibrated color values with native deviceColor values.
  5. Export the device-color canvas as PNG or another format.

Resources

Credits


Contributions and feedback are welcome :)

About

A JavaScript library for reducing image colors and dithering them to fit (color) eInk displays with optimal visual quality.

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