Minimal GLSL Playground for macOS, written in Pure C
$ make && ./main
On Mac, sometimes we want a simple graphical application on the command-line, though building it with Xcode is a bit overkill. "Cocoa" is the de-facto standard framework to build a GUI application, but also it has a large amount of linkage and runtime overhead to provide convenience. With this small set of 400~ lines of C code, you don't need neither Xcode nor Cocoa Framework for building.
- Enables OpenGL3 shader programming without Xcode or Cocoa
- Supports realtime-rendering
- Supports transparent window background
- Blazing fast application startup
