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Add silt node to replace stone dust#439

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OgelGames merged 8 commits into
mt-mods:masterfrom
The4codeblocks:patch-5
Jun 10, 2026
Merged

Add silt node to replace stone dust#439
OgelGames merged 8 commits into
mt-mods:masterfrom
The4codeblocks:patch-5

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@The4codeblocks

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implements #435
I have to say closes #435 because "implements" is not recognized yet as a closing word

@The4codeblocks The4codeblocks marked this pull request as ready for review June 4, 2026 19:47
@OgelGames

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Shouldn't this be in technic_worldgen? It's only a machine output now, but it could be made to generate in the world later, as silt is a naturally occurring material. Also concrete is in technic_worldgen.

@OgelGames OgelGames changed the title stone dust as node (silt) Add silt node to replace stone dust Jun 5, 2026
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Why did you move materials.lua?

Also, probably simpler to just put the values in, rather than copying them from sand.

@The4codeblocks

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Why did you move materials.lua?

to copy from sand

Also, probably simpler to just put the values in, rather than copying them from sand.

yeah.....

Comment thread technic/machines/register/grinder_recipes.lua Outdated
Co-authored-by: OgelGames <olliverdc28@gmail.com>
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Hmm, that suggestion didn't get applied right 🤔

what the github

@OgelGames OgelGames left a comment

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Tested this, everything looks good, texture is different enough from sand and sandstone 👍

@OgelGames OgelGames merged commit ec85fc3 into mt-mods:master Jun 10, 2026
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Stone dust as a node

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