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chore(deps): update torch requirement from >=2.1.0 to >=2.11.0 in /Part3D#33

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chore(deps): update torch requirement from >=2.1.0 to >=2.11.0 in /Part3D#33
dependabot[bot] wants to merge 256 commits intomainfrom
dependabot/pip/Part3D/torch-gte-2.11.0

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@dependabot dependabot Bot commented on behalf of github Apr 13, 2026

Updates the requirements on torch to permit the latest version.

Release notes

Sourced from torch's releases.

PyTorch 2.11.0 Release Notes

Highlights

For more details about these highlighted features, you can look at the release blogpost. Below are the full release notes for this release.

Backwards Incompatible Changes

Release Engineering

... (truncated)

Changelog

Sourced from torch's changelog.

Releasing PyTorch

Release Compatibility Matrix

Following is the Release Compatibility Matrix for PyTorch releases:

... (truncated)

Commits
  • 70d99e9 [release only] Increase timeout for rocm libtorch and manywheel builds (#178006)
  • 3e05c5a [MPS] Properly handle conjugated tensors in bmm (#178010)
  • db741c7 [MPS] fix compiling of SDPA producing nan results (#178009)
  • 483b55d Update pytorch_sphinx_theme2 version to 0.4.6 (#177616)
  • 7f2cdeb [windows][smoke test] Add an option to install cuda if required cuda/cudnn on...
  • 76fd078 [release-only] Fix libtorch builds. Fix lint (#177299)
  • fa384de [Inductor][MPS] Fix half-precision type mismatches in Metal shader codegen (#...
  • 036b25f Let stable::from_blob accept a lambda as deleter (cherry-pick) (#176440)
  • 41f8e3e [CI] Stop using G3 runners (#177161)
  • e2fa295 [CD] Unpin cuda-bindings dependencies (#177159)
  • Additional commits viewable in compare view

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maikramer and others added 30 commits April 2, 2026 21:45
Part3D updates:
- pyproject.toml: add omegaconf, einops, sdnq dependencies
- cli.py: improved CLI interface
- defaults.py: updated default configurations
- pipeline.py: enhanced pipeline with SDNQ support

Made-with: Cursor
Paint3D improvements:
- config/requirements.txt: updated dependencies
- pyproject.toml: add sdnq for quantization
- cli.py: refactored CLI with better UX
- defaults.py: updated defaults for SDNQ
- painter.py: SDNQ quantization integration

Made-with: Cursor
Updates to vendored hy3dpaint modules:
- MeshRender.py: rendering improvements
- hunyuanpaintpbr/pipeline.py: PBR pipeline enhancements
- textureGenPipeline.py: texture generation with SDNQ
- utils/multiview_utils.py: multiview utilities improved

Made-with: Cursor
Text3D enhancements:
- pyproject.toml: dependency updates
- __init__.py: package exports
- cli.py: refactored CLI with better UX
- defaults.py: updated generation defaults
- generator.py: improved mesh generation
- utils/mesh_repair.py: enhanced mesh repair utilities

Made-with: Cursor
Animator3D improvements:
- README.md: documentation updates
- cli.py: improved CLI interface
- debug_render.py: enhanced debug rendering capabilities
- __main__.py: add module entry point

Made-with: Cursor
GameAssets updates:
- README.md: documentation improvements
- README_PT.md: Portuguese documentation updates
- cli.py: CLI enhancements
- manifest.py: improved manifest handling
- profile.py: profiling capabilities added

Made-with: Cursor
Text2D improvements:
- cli.py: CLI refactoring for better UX
- generator.py: generator enhancements

Made-with: Cursor
Text2Sound updates:
- cli.py: CLI enhancements and refactoring

Made-with: Cursor
Rigging3D updates:
- cli.py: CLI refactoring and improvements

Made-with: Cursor
Documentation improvements:
- README.md: main project documentation updates
- docs/RTX4050_6GB_GUIDE.md: updated guide for 6GB VRAM optimization

Made-with: Cursor
Infrastructure updates:
- .github/workflows/ci.yml: CI pipeline improvements
- Makefile: updated build commands
- ruff.toml: linting configuration updates

Made-with: Cursor
Text3D improvements:
- cli.py: added option to disable automatic removal of backing plates
- generator.py: integrated backing plate detection and removal in the generation process
- mesh_repair.py: implemented functions for detecting and removing backing plates
- prompt_enhance.py: added prompt modifiers for retry attempts
- new script: remove_plates.py for standalone backing plate removal

Made-with: Cursor
Deleted files:
- prompt_enhancer_v3.py: removed prompt enhancement logic for backing plate detection.
- RELATORIO_FINAL.md: removed final report of the base plate detection experiment.
- run_experiment.py: removed script for running the base plate detection experiment.
- test_prompt_comparison.py: removed comparative test for prompt enhancements.
- test_retry.py: removed retry test for generating models without backing plates.
- experiment_results.json: removed JSON report of experiment results.

These files are no longer needed as the experiment has been concluded and the related functionality has been deprecated.
This is a clean rebase of the refactoring commits:
- cli_rich.py unified (Animator3D, Part3D, GameDevLab)
- install_my_skill() helper for zero-config skill installation
- Eliminated 5 duplicate cursor_skill_install.py files
- All 10 installers migrated to unified install_tool()

Fixes mypy errors in gpu.py and sdnq.py (type: ignore comments)
- Replaced actions/setup-python with astral-sh/setup-uv@v4
- Create venv with specific Python version (3.10, 3.11, 3.12, 3.13)
- Use uv pip install instead of pip install
- Enable uv cache for faster builds
- Add actions/setup-python to install correct Python version (3.10, 3.11, 3.12, 3.13)
- Use uv pip install instead of pip for faster installs
- Keep uv cache for speed
- Simplified matrix by removing install_cmd (now in step)
This allows tests to run without sdnq installed. The preset validation
was happening AFTER the sdnq import, causing ModuleNotFoundError even
for error-path tests.
…3D tests

- GameDevLab tests require trimesh (was in bench extras only)
- Rigging3D test_extract_paths.py now skips if bpy not available
Also add .venv312 to .gitignore
This changes CI to mirror the install.sh behavior:
- Create venv with uv venv --python <version>
- Install with uv pip install -e (same as install.sh)
- Uses setup-uv instead of setup-python for faster installs
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](actions/checkout@v4...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
maikramer and others added 25 commits April 11, 2026 13:52
…nerationId

Incremented turnsSinceLastRun from 7 to 9 and updated lastProcessedGenerationId to a new value for accurate state tracking.
- Remove duplicate Time type export from ecs/index.ts and core/index.ts
- Alias three.quarks ParticleSystem import to avoid collision with bitecs component
- Fix coroutine yield type casts in coroutines.ts
- Remove unused deleteActiveCollisionPairsForEntity import
- Add structuredClone global directive in prefabs.ts
- Auto-fix prettier formatting across all changed files
- Fix test type annotations for MonoBehaviourContext mocks
- Delete orphan yield-instructions.test.ts at repo root

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
…ileData

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
…ort resolution

- T9: Combat HUD with health bar, damage flash, floating damage numbers, wave counter, game over overlay
- T9: Remove all crystal logic from main.ts and crystal entities from index.html
- Fix: Add vibegame/plugins/* sub-path exports to package.json for combat imports
- Fix: Add combat plugin build entries to vite.config.ts
- Fix: Resolve vite alias priority (array form with longest-prefix-first)
- Fix: Correct CollisionEvents import source in enemy.ts (physics, not combat)
- Fix: Remove unused damageHealth import from test file (tsc lint)
- Revert package.json deep export entries (Vite 5 exports override aliases)
- Remove combat plugin build entries from vite.config.ts
- Change all combat script imports to relative paths
- Export getBuilder() from src/index.ts for split build/start bootstrap
- Refactor main.ts bootstrap: build() -> registerEntityScripts() -> start()
- Fix heal-drop.ts import to use relative path
- Added new guidelines for audio integration and post-processing effects in VibeGame.
- Updated continual learning index and state with new transcript entries and timestamps for better tracking.
Allow fixed/kinematic bodies from declarative GLTF; skip mass and
dynamic damping when body is fixed. Add unit tests for component
and plugin enum defaults.

Made-with: Cursor
Feed Yuka ObstacleAvoidanceBehavior with GameEntity proxies built from
Fixed Rigidbody+Collider transforms. Extend yuka typings for GameEntity
and behavior weights. Add unit tests.

Made-with: Cursor
Use GLTFDynamic with fixed bodies for trees, rocks, and chest; add
chest interaction script. Trim decorative props; spawn rocks as
obstacles. Projectiles: zero gravity, sphere mesh, orange color.
Remove enemy onCollisionEnter damage (melee only in range).

Made-with: Cursor
Track only README under Text3D/testdata/baseline_meshes_raw/; generated GLBs/PNGs
stay local. Ignore ad-hoc root QA PNGs (qa-*.png, f3-game-loaded.png).

Made-with: Cursor
Procedural heightmap pipeline (erosion, rivers, lakes) with CLI; register in
unified installer; extend Makefile, ruff src path, and Python CI matrix.

Made-with: Cursor
Add mesh_lod helpers, baseline repair scripts, testdata README for raw meshes,
mesh optimization notes, and tests; extend CLI and mesh_repair integration.

Made-with: Cursor
Add LOD level switching for gltf-xml, terrain JSON/heightmap loading, lake
mesh rendering, spawner water profiles, and unit tests.

Made-with: Cursor
Update public and sample-gameassets meshes/textures; add terrain heightmap
JSON, tree LOD GLBs, and main.ts integration for the example.

Made-with: Cursor
Add terrain_stage integration to dream planner, emitter, runner, and CLI
context for idea-to-game generation.

Made-with: Cursor
Update text3d request/response handling for current mesh pipeline options.

Made-with: Cursor
Document TerrainGen, terrain/LOD-related workflows, and installer notes.

Made-with: Cursor
- Updated timestamps in continual-learning-index.json and continual-learning.json to reflect the latest processing times.
- Modified session details in boulder.json, including changes to active plan, session IDs, and task titles for improved clarity and organization.

Made-with: Cursor
… trigger zones

Water plugin improvements:
- PlayerWaterState component with entry/exit/submerged states
- WaterInteractionSystem for splash + ripple effects
- Underwater post-processing shader (render-to-texture + fullscreen quad)
- isUnderwaterAudioMuffleActive helper
- SwimTriggerZone component + SwimTriggerSystem
- WaterEntityData extended with ripple/post-process fields

Also:
- Add Response/fetch to eslint globals
- Fix coroutines test require-yield
- Fix gltf-lod-level test restricted import
- Remove redundant global fetch comments
Updates the requirements on [torch](https://github.com/pytorch/pytorch) to permit the latest version.
- [Release notes](https://github.com/pytorch/pytorch/releases)
- [Changelog](https://github.com/pytorch/pytorch/blob/main/RELEASE.md)
- [Commits](pytorch/pytorch@ciflow/torchtitan/163335...v2.11.0)

---
updated-dependencies:
- dependency-name: torch
  dependency-version: 2.11.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
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