chore(deps-dev): update pytest-cov requirement from >=4.0.0 to >=7.1.0 in /GameAssets#25
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chore(deps-dev): update pytest-cov requirement from >=4.0.0 to >=7.1.0 in /GameAssets#25dependabot[bot] wants to merge 256 commits intomainfrom
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Part3D updates: - pyproject.toml: add omegaconf, einops, sdnq dependencies - cli.py: improved CLI interface - defaults.py: updated default configurations - pipeline.py: enhanced pipeline with SDNQ support Made-with: Cursor
Paint3D improvements: - config/requirements.txt: updated dependencies - pyproject.toml: add sdnq for quantization - cli.py: refactored CLI with better UX - defaults.py: updated defaults for SDNQ - painter.py: SDNQ quantization integration Made-with: Cursor
Updates to vendored hy3dpaint modules: - MeshRender.py: rendering improvements - hunyuanpaintpbr/pipeline.py: PBR pipeline enhancements - textureGenPipeline.py: texture generation with SDNQ - utils/multiview_utils.py: multiview utilities improved Made-with: Cursor
Text3D enhancements: - pyproject.toml: dependency updates - __init__.py: package exports - cli.py: refactored CLI with better UX - defaults.py: updated generation defaults - generator.py: improved mesh generation - utils/mesh_repair.py: enhanced mesh repair utilities Made-with: Cursor
Animator3D improvements: - README.md: documentation updates - cli.py: improved CLI interface - debug_render.py: enhanced debug rendering capabilities - __main__.py: add module entry point Made-with: Cursor
GameAssets updates: - README.md: documentation improvements - README_PT.md: Portuguese documentation updates - cli.py: CLI enhancements - manifest.py: improved manifest handling - profile.py: profiling capabilities added Made-with: Cursor
Text2D improvements: - cli.py: CLI refactoring for better UX - generator.py: generator enhancements Made-with: Cursor
Text2Sound updates: - cli.py: CLI enhancements and refactoring Made-with: Cursor
Rigging3D updates: - cli.py: CLI refactoring and improvements Made-with: Cursor
Documentation improvements: - README.md: main project documentation updates - docs/RTX4050_6GB_GUIDE.md: updated guide for 6GB VRAM optimization Made-with: Cursor
Infrastructure updates: - .github/workflows/ci.yml: CI pipeline improvements - Makefile: updated build commands - ruff.toml: linting configuration updates Made-with: Cursor
Text3D improvements: - cli.py: added option to disable automatic removal of backing plates - generator.py: integrated backing plate detection and removal in the generation process - mesh_repair.py: implemented functions for detecting and removing backing plates - prompt_enhance.py: added prompt modifiers for retry attempts - new script: remove_plates.py for standalone backing plate removal Made-with: Cursor
Deleted files: - prompt_enhancer_v3.py: removed prompt enhancement logic for backing plate detection. - RELATORIO_FINAL.md: removed final report of the base plate detection experiment. - run_experiment.py: removed script for running the base plate detection experiment. - test_prompt_comparison.py: removed comparative test for prompt enhancements. - test_retry.py: removed retry test for generating models without backing plates. - experiment_results.json: removed JSON report of experiment results. These files are no longer needed as the experiment has been concluded and the related functionality has been deprecated.
This is a clean rebase of the refactoring commits: - cli_rich.py unified (Animator3D, Part3D, GameDevLab) - install_my_skill() helper for zero-config skill installation - Eliminated 5 duplicate cursor_skill_install.py files - All 10 installers migrated to unified install_tool() Fixes mypy errors in gpu.py and sdnq.py (type: ignore comments)
- Replaced actions/setup-python with astral-sh/setup-uv@v4 - Create venv with specific Python version (3.10, 3.11, 3.12, 3.13) - Use uv pip install instead of pip install - Enable uv cache for faster builds
- Add actions/setup-python to install correct Python version (3.10, 3.11, 3.12, 3.13) - Use uv pip install instead of pip for faster installs - Keep uv cache for speed - Simplified matrix by removing install_cmd (now in step)
This allows tests to run without sdnq installed. The preset validation was happening AFTER the sdnq import, causing ModuleNotFoundError even for error-path tests.
…3D tests - GameDevLab tests require trimesh (was in bench extras only) - Rigging3D test_extract_paths.py now skips if bpy not available
Also add .venv312 to .gitignore
This changes CI to mirror the install.sh behavior: - Create venv with uv venv --python <version> - Install with uv pip install -e (same as install.sh) - Uses setup-uv instead of setup-python for faster installs
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 6. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](actions/checkout@v4...v6) --- updated-dependencies: - dependency-name: actions/checkout dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
…nerationId Incremented turnsSinceLastRun from 7 to 9 and updated lastProcessedGenerationId to a new value for accurate state tracking.
- Remove duplicate Time type export from ecs/index.ts and core/index.ts - Alias three.quarks ParticleSystem import to avoid collision with bitecs component - Fix coroutine yield type casts in coroutines.ts - Remove unused deleteActiveCollisionPairsForEntity import - Add structuredClone global directive in prefabs.ts - Auto-fix prettier formatting across all changed files - Fix test type annotations for MonoBehaviourContext mocks - Delete orphan yield-instructions.test.ts at repo root Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
…ileData Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
…ort resolution - T9: Combat HUD with health bar, damage flash, floating damage numbers, wave counter, game over overlay - T9: Remove all crystal logic from main.ts and crystal entities from index.html - Fix: Add vibegame/plugins/* sub-path exports to package.json for combat imports - Fix: Add combat plugin build entries to vite.config.ts - Fix: Resolve vite alias priority (array form with longest-prefix-first) - Fix: Correct CollisionEvents import source in enemy.ts (physics, not combat) - Fix: Remove unused damageHealth import from test file (tsc lint)
- Revert package.json deep export entries (Vite 5 exports override aliases) - Remove combat plugin build entries from vite.config.ts - Change all combat script imports to relative paths - Export getBuilder() from src/index.ts for split build/start bootstrap - Refactor main.ts bootstrap: build() -> registerEntityScripts() -> start() - Fix heal-drop.ts import to use relative path
- Added new guidelines for audio integration and post-processing effects in VibeGame. - Updated continual learning index and state with new transcript entries and timestamps for better tracking.
Allow fixed/kinematic bodies from declarative GLTF; skip mass and dynamic damping when body is fixed. Add unit tests for component and plugin enum defaults. Made-with: Cursor
Feed Yuka ObstacleAvoidanceBehavior with GameEntity proxies built from Fixed Rigidbody+Collider transforms. Extend yuka typings for GameEntity and behavior weights. Add unit tests. Made-with: Cursor
Use GLTFDynamic with fixed bodies for trees, rocks, and chest; add chest interaction script. Trim decorative props; spawn rocks as obstacles. Projectiles: zero gravity, sphere mesh, orange color. Remove enemy onCollisionEnter damage (melee only in range). Made-with: Cursor
Track only README under Text3D/testdata/baseline_meshes_raw/; generated GLBs/PNGs stay local. Ignore ad-hoc root QA PNGs (qa-*.png, f3-game-loaded.png). Made-with: Cursor
Procedural heightmap pipeline (erosion, rivers, lakes) with CLI; register in unified installer; extend Makefile, ruff src path, and Python CI matrix. Made-with: Cursor
Add mesh_lod helpers, baseline repair scripts, testdata README for raw meshes, mesh optimization notes, and tests; extend CLI and mesh_repair integration. Made-with: Cursor
Add LOD level switching for gltf-xml, terrain JSON/heightmap loading, lake mesh rendering, spawner water profiles, and unit tests. Made-with: Cursor
Update public and sample-gameassets meshes/textures; add terrain heightmap JSON, tree LOD GLBs, and main.ts integration for the example. Made-with: Cursor
Add terrain_stage integration to dream planner, emitter, runner, and CLI context for idea-to-game generation. Made-with: Cursor
Update text3d request/response handling for current mesh pipeline options. Made-with: Cursor
Document TerrainGen, terrain/LOD-related workflows, and installer notes. Made-with: Cursor
- Updated timestamps in continual-learning-index.json and continual-learning.json to reflect the latest processing times. - Modified session details in boulder.json, including changes to active plan, session IDs, and task titles for improved clarity and organization. Made-with: Cursor
… trigger zones Water plugin improvements: - PlayerWaterState component with entry/exit/submerged states - WaterInteractionSystem for splash + ripple effects - Underwater post-processing shader (render-to-texture + fullscreen quad) - isUnderwaterAudioMuffleActive helper - SwimTriggerZone component + SwimTriggerSystem - WaterEntityData extended with ripple/post-process fields Also: - Add Response/fetch to eslint globals - Fix coroutines test require-yield - Fix gltf-lod-level test restricted import - Remove redundant global fetch comments
Updates the requirements on [pytest-cov](https://github.com/pytest-dev/pytest-cov) to permit the latest version. - [Changelog](https://github.com/pytest-dev/pytest-cov/blob/master/CHANGELOG.rst) - [Commits](pytest-dev/pytest-cov@v4.0.0...v7.1.0) --- updated-dependencies: - dependency-name: pytest-cov dependency-version: 7.1.0 dependency-type: direct:development ... Signed-off-by: dependabot[bot] <support@github.com>
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Updates the requirements on pytest-cov to permit the latest version.
Changelog
Sourced from pytest-cov's changelog.
... (truncated)
Commits
66c8a52Bump version: 7.0.0 → 7.1.0f707662Make the examples use pypy 3.11.6049a78Make context test use the old ctracer (seems the new sysmon tracer behaves di...8ebf20bUpdate changelog.861d30eRemove the backup context manager - shouldn't be needed since coverage 5.0, ...fd4c956Pass the precision on the nulled total (seems that there's some caching goion...78c9c4eOnly run the 3.9 on older deps.4849a92Punctuation.197c35eUpdate changelog and hopefully I don't forget to publish release again :))14dc1c9Update examples to use 3.11 and make the adhoc layout example look a bit more...Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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