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chore(deps): bump webdataset from 0.2.100 to 1.0.2 in /Text2Sound#21

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chore(deps): bump webdataset from 0.2.100 to 1.0.2 in /Text2Sound#21
dependabot[bot] wants to merge 256 commits intomainfrom
dependabot/pip/Text2Sound/webdataset-1.0.2

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@dependabot dependabot Bot commented on behalf of github Apr 13, 2026

Bumps webdataset from 0.2.100 to 1.0.2.

Release notes

Sourced from webdataset's releases.

v0.2.107

Release Notes

New Features

  • Introduced a new DecodingError exception in webdataset for more specific error handling during decoding issues.
  • Added bz2 and xz compression options to webdataset.
  • Implemented __len__ in ChunkedSampler for compatibility with PyTorch Lightning.
  • Added support for reading version from pyproject.toml instead of VERSION file.
  • Introduced environment variable WDS_PYTORCH_WEIGHTS_ONLY for selective PyTorch weights-only loading.
  • Added pytest-cov to requirements.dev.txt for coverage reporting during testing.
  • New testcov task in tasks.py for running tests with coverage analysis.

Enhancements

  • Refactored WebDataset class to prioritize explicitly passed seed parameter over environment variable.
  • Optimized image extension checks by using a set in the decoder.
  • Added hf datasets to supported libraries.
  • Extended WebDataset tests and removed duplicate tests.
  • Updated pyproject.toml configuration with new sections and comments.
  • Improved docstrings across various modules for better clarity and consistency.
  • Updated mkdocs.yml configuration for documentation structure and theme settings.
  • Added tool.pre-commit section with hooks for black, isort, and pytest-quick.
  • Introduced tool.tox section for Tox testing configuration.
  • Updated webdataset modules with detailed docstrings and error handling.
  • Disabled shard shuffling by default in WebDataset objects.
  • Marked obsolete code and updated test configurations.
  • Cleaned up documentation and removed old docs.
  • Refactored imports and updated package configuration.

Bug Fixes

  • Fixed class name in directory shard list creation.
  • Corrected additional slash error in Windows paths.
  • Fixed WebDataset worksplitter kwarg being ignored.
  • Addressed typos in the README.
  • Resolved NameError by importing Iterable.

Deprecated

  • Deprecated transformation strings "PIL" and "numpy" in favor of using functions directly.
  • Marked several test functions as skipped due to obsolescence.

Removed

  • Removed bench.py as it was rarely used.
  • Eliminated unused code dependencies by removing import statements for cbors2_to_samples and cbors_to_samples.

Documentation

  • Updated FAQ.md with WebDataset usage examples and guidance on different scenarios.
  • Enhanced documentation for writer.py, utils.py, tariterators.py, shardlists.py, multi.py, mix.py, handlers.py, filters.py, and cache.py.

Miscellaneous

  • Moved several tests to test_obsolete.py.
  • Added new files for testing webdataset functionality and PyTorch integration.

... (truncated)

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maikramer and others added 30 commits April 2, 2026 21:45
Part3D updates:
- pyproject.toml: add omegaconf, einops, sdnq dependencies
- cli.py: improved CLI interface
- defaults.py: updated default configurations
- pipeline.py: enhanced pipeline with SDNQ support

Made-with: Cursor
Paint3D improvements:
- config/requirements.txt: updated dependencies
- pyproject.toml: add sdnq for quantization
- cli.py: refactored CLI with better UX
- defaults.py: updated defaults for SDNQ
- painter.py: SDNQ quantization integration

Made-with: Cursor
Updates to vendored hy3dpaint modules:
- MeshRender.py: rendering improvements
- hunyuanpaintpbr/pipeline.py: PBR pipeline enhancements
- textureGenPipeline.py: texture generation with SDNQ
- utils/multiview_utils.py: multiview utilities improved

Made-with: Cursor
Text3D enhancements:
- pyproject.toml: dependency updates
- __init__.py: package exports
- cli.py: refactored CLI with better UX
- defaults.py: updated generation defaults
- generator.py: improved mesh generation
- utils/mesh_repair.py: enhanced mesh repair utilities

Made-with: Cursor
Animator3D improvements:
- README.md: documentation updates
- cli.py: improved CLI interface
- debug_render.py: enhanced debug rendering capabilities
- __main__.py: add module entry point

Made-with: Cursor
GameAssets updates:
- README.md: documentation improvements
- README_PT.md: Portuguese documentation updates
- cli.py: CLI enhancements
- manifest.py: improved manifest handling
- profile.py: profiling capabilities added

Made-with: Cursor
Text2D improvements:
- cli.py: CLI refactoring for better UX
- generator.py: generator enhancements

Made-with: Cursor
Text2Sound updates:
- cli.py: CLI enhancements and refactoring

Made-with: Cursor
Rigging3D updates:
- cli.py: CLI refactoring and improvements

Made-with: Cursor
Documentation improvements:
- README.md: main project documentation updates
- docs/RTX4050_6GB_GUIDE.md: updated guide for 6GB VRAM optimization

Made-with: Cursor
Infrastructure updates:
- .github/workflows/ci.yml: CI pipeline improvements
- Makefile: updated build commands
- ruff.toml: linting configuration updates

Made-with: Cursor
Text3D improvements:
- cli.py: added option to disable automatic removal of backing plates
- generator.py: integrated backing plate detection and removal in the generation process
- mesh_repair.py: implemented functions for detecting and removing backing plates
- prompt_enhance.py: added prompt modifiers for retry attempts
- new script: remove_plates.py for standalone backing plate removal

Made-with: Cursor
Deleted files:
- prompt_enhancer_v3.py: removed prompt enhancement logic for backing plate detection.
- RELATORIO_FINAL.md: removed final report of the base plate detection experiment.
- run_experiment.py: removed script for running the base plate detection experiment.
- test_prompt_comparison.py: removed comparative test for prompt enhancements.
- test_retry.py: removed retry test for generating models without backing plates.
- experiment_results.json: removed JSON report of experiment results.

These files are no longer needed as the experiment has been concluded and the related functionality has been deprecated.
This is a clean rebase of the refactoring commits:
- cli_rich.py unified (Animator3D, Part3D, GameDevLab)
- install_my_skill() helper for zero-config skill installation
- Eliminated 5 duplicate cursor_skill_install.py files
- All 10 installers migrated to unified install_tool()

Fixes mypy errors in gpu.py and sdnq.py (type: ignore comments)
- Replaced actions/setup-python with astral-sh/setup-uv@v4
- Create venv with specific Python version (3.10, 3.11, 3.12, 3.13)
- Use uv pip install instead of pip install
- Enable uv cache for faster builds
- Add actions/setup-python to install correct Python version (3.10, 3.11, 3.12, 3.13)
- Use uv pip install instead of pip for faster installs
- Keep uv cache for speed
- Simplified matrix by removing install_cmd (now in step)
This allows tests to run without sdnq installed. The preset validation
was happening AFTER the sdnq import, causing ModuleNotFoundError even
for error-path tests.
…3D tests

- GameDevLab tests require trimesh (was in bench extras only)
- Rigging3D test_extract_paths.py now skips if bpy not available
Also add .venv312 to .gitignore
This changes CI to mirror the install.sh behavior:
- Create venv with uv venv --python <version>
- Install with uv pip install -e (same as install.sh)
- Uses setup-uv instead of setup-python for faster installs
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](actions/checkout@v4...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
maikramer and others added 25 commits April 11, 2026 13:52
…nerationId

Incremented turnsSinceLastRun from 7 to 9 and updated lastProcessedGenerationId to a new value for accurate state tracking.
- Remove duplicate Time type export from ecs/index.ts and core/index.ts
- Alias three.quarks ParticleSystem import to avoid collision with bitecs component
- Fix coroutine yield type casts in coroutines.ts
- Remove unused deleteActiveCollisionPairsForEntity import
- Add structuredClone global directive in prefabs.ts
- Auto-fix prettier formatting across all changed files
- Fix test type annotations for MonoBehaviourContext mocks
- Delete orphan yield-instructions.test.ts at repo root

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
…ileData

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
…ort resolution

- T9: Combat HUD with health bar, damage flash, floating damage numbers, wave counter, game over overlay
- T9: Remove all crystal logic from main.ts and crystal entities from index.html
- Fix: Add vibegame/plugins/* sub-path exports to package.json for combat imports
- Fix: Add combat plugin build entries to vite.config.ts
- Fix: Resolve vite alias priority (array form with longest-prefix-first)
- Fix: Correct CollisionEvents import source in enemy.ts (physics, not combat)
- Fix: Remove unused damageHealth import from test file (tsc lint)
- Revert package.json deep export entries (Vite 5 exports override aliases)
- Remove combat plugin build entries from vite.config.ts
- Change all combat script imports to relative paths
- Export getBuilder() from src/index.ts for split build/start bootstrap
- Refactor main.ts bootstrap: build() -> registerEntityScripts() -> start()
- Fix heal-drop.ts import to use relative path
- Added new guidelines for audio integration and post-processing effects in VibeGame.
- Updated continual learning index and state with new transcript entries and timestamps for better tracking.
Allow fixed/kinematic bodies from declarative GLTF; skip mass and
dynamic damping when body is fixed. Add unit tests for component
and plugin enum defaults.

Made-with: Cursor
Feed Yuka ObstacleAvoidanceBehavior with GameEntity proxies built from
Fixed Rigidbody+Collider transforms. Extend yuka typings for GameEntity
and behavior weights. Add unit tests.

Made-with: Cursor
Use GLTFDynamic with fixed bodies for trees, rocks, and chest; add
chest interaction script. Trim decorative props; spawn rocks as
obstacles. Projectiles: zero gravity, sphere mesh, orange color.
Remove enemy onCollisionEnter damage (melee only in range).

Made-with: Cursor
Track only README under Text3D/testdata/baseline_meshes_raw/; generated GLBs/PNGs
stay local. Ignore ad-hoc root QA PNGs (qa-*.png, f3-game-loaded.png).

Made-with: Cursor
Procedural heightmap pipeline (erosion, rivers, lakes) with CLI; register in
unified installer; extend Makefile, ruff src path, and Python CI matrix.

Made-with: Cursor
Add mesh_lod helpers, baseline repair scripts, testdata README for raw meshes,
mesh optimization notes, and tests; extend CLI and mesh_repair integration.

Made-with: Cursor
Add LOD level switching for gltf-xml, terrain JSON/heightmap loading, lake
mesh rendering, spawner water profiles, and unit tests.

Made-with: Cursor
Update public and sample-gameassets meshes/textures; add terrain heightmap
JSON, tree LOD GLBs, and main.ts integration for the example.

Made-with: Cursor
Add terrain_stage integration to dream planner, emitter, runner, and CLI
context for idea-to-game generation.

Made-with: Cursor
Update text3d request/response handling for current mesh pipeline options.

Made-with: Cursor
Document TerrainGen, terrain/LOD-related workflows, and installer notes.

Made-with: Cursor
- Updated timestamps in continual-learning-index.json and continual-learning.json to reflect the latest processing times.
- Modified session details in boulder.json, including changes to active plan, session IDs, and task titles for improved clarity and organization.

Made-with: Cursor
… trigger zones

Water plugin improvements:
- PlayerWaterState component with entry/exit/submerged states
- WaterInteractionSystem for splash + ripple effects
- Underwater post-processing shader (render-to-texture + fullscreen quad)
- isUnderwaterAudioMuffleActive helper
- SwimTriggerZone component + SwimTriggerSystem
- WaterEntityData extended with ripple/post-process fields

Also:
- Add Response/fetch to eslint globals
- Fix coroutines test require-yield
- Fix gltf-lod-level test restricted import
- Remove redundant global fetch comments
Bumps [webdataset](https://github.com/webdataset/webdataset) from 0.2.100 to 1.0.2.
- [Release notes](https://github.com/webdataset/webdataset/releases)
- [Commits](https://github.com/webdataset/webdataset/commits)

---
updated-dependencies:
- dependency-name: webdataset
  dependency-version: 1.0.2
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file python Pull requests that update python code labels Apr 13, 2026
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