A comprehensive tunnel network planning and optimization system designed for high-speed transit infrastructure. This project demonstrates advanced engineering problem-solving, software development, and systems thinking capabilities relevant to tunnel construction and transportation infrastructure.
- Network Optimization Algorithm: Implements minimum spanning tree approach with geological constraints to find optimal tunnel paths connecting multiple stations
- 3D Visualization: Real-time 3D rendering of tunnel networks using Three.js with interactive controls
- Real-time Simulation: Construction progress simulation with live metrics tracking
- Cost & Time Analysis: Advanced cost modeling based on depth, diameter, and length with time estimation
- Constraint Validation: Budget, time, depth, and diameter constraint checking
- Interactive Planning: Add stations, adjust parameters, and optimize networks in real-time
- Pathfinding: A* algorithm adaptation for tunnel routing with depth constraints
- Cost Modeling: Realistic cost calculations accounting for:
- Base construction costs
- Depth penalties (deeper = more expensive)
- Diameter scaling (larger tunnels cost more)
- Geological avoidance zones
- Traffic Capacity: Calculates vehicle capacity based on tunnel cross-section
- Construction Time: Estimates based on tunneling speed, depth, and machine size
- Frontend: React 18 + TypeScript
- 3D Graphics: Three.js + React Three Fiber
- State Management: Zustand
- Data Visualization: Recharts
- Build Tool: Vite
- UI Icons: Lucide React
- Node.js 18+ and npm/yarn
npm installnpm run devThe application will open at http://localhost:3000
npm run build- Add Stations: Use the control panel to add stations with X, Y, Z coordinates
- Configure Parameters: Set max depth, minimum diameter, budget, and time limits
- Optimize Network: Click "Optimize Network" to generate the optimal tunnel network
- Simulate Construction: Start the simulation to see real-time progress metrics
- Visualize: Rotate, zoom, and pan the 3D view to explore the network
The optimization algorithm uses a minimum spanning tree approach to connect all stations while minimizing total tunnel length. Key considerations:
- Geological Constraints: Paths avoid specified areas and respect maximum depth
- Priority Stations: High-priority stations are connected first
- Depth Optimization: Paths are adjusted to stay within depth limits
- Cost Efficiency: Balances direct paths vs. depth penalties
Cost = Length × BaseCost × DepthMultiplier × DiameterMultiplier
Where:
- BaseCost = $50,000 per meter
- DepthMultiplier = 1 + (depth / 100) × 0.5
- DiameterMultiplier = 1 + (diameter / 10) × 0.3
Time = (Length / BaseSpeed) × DepthPenalty × DiameterBonus
Where:
- BaseSpeed = 10 meters per day
- DepthPenalty = 1 + (depth / 100) × 0.2
- DiameterBonus = 1 - (diameter / 20) × 0.1
src/
├── algorithms/
│ └── optimization.ts # Core optimization algorithms
├── components/
│ ├── TunnelVisualization.tsx
│ ├── TunnelSegments.tsx
│ ├── Stations.tsx
│ ├── ControlPanel.tsx
│ └── MetricsDashboard.tsx
├── store/
│ └── networkStore.ts # State management
├── types.ts # TypeScript definitions
└── App.tsx
- Systems Thinking: Understands complex infrastructure planning with multiple constraints
- Engineering Problem-Solving: Implements realistic cost and time models
- Software Development: Modern, maintainable codebase with TypeScript
- Innovation: Combines optimization algorithms with 3D visualization
- Ownership: Complete project from concept to implementation
- Technical Depth: Advanced algorithms, 3D graphics, real-time simulation
- Real-world Modeling: Cost and time calculations reflect actual tunneling challenges
- Interactive Planning: Tools for engineers to explore different scenarios
- Visual Communication: 3D visualization makes complex networks understandable
- Performance: Efficient algorithms handle large networks
- Extensibility: Architecture supports adding geological data, traffic simulation, etc.
- Integration with geological survey data
- Multi-objective optimization (cost vs. time vs. capacity)
- Traffic flow simulation
- Machine learning for path optimization
- Integration with Prufrock specifications
- Real-time collaboration features
- Export to CAD formats
- Lines of Code: ~1,500+
- Components: 6 React components
- Algorithms: Pathfinding, optimization, cost modeling
- 3D Rendering: Full Three.js integration
- State Management: Centralized with Zustand
- Ownership: Complete project from concept to working prototype
- Innovation: Novel combination of optimization + visualization
- Collaboration: Clean code ready for team development
- Impact: Tools that could accelerate tunnel planning
- Excellence: Production-quality code with TypeScript, testing-ready architecture
MIT License - Feel free to use this as a portfolio piece or learning resource.
Built to demonstrate capabilities for The Boring Company's mission to accelerate civilization with subterranean technology.