A Minecraft mod that adds the Blue Staffordshire Bull Terrier as a tameable companion — with its own personality, behaviours, and that unmistakable Staffy energy.
Built with NeoForge for Minecraft 1.21.11.
- Custom entity model — Staffy proportions (wide skull, rose ears, barrel chest, short thick legs, stub tail)
- Blue-gray texture with white chest blaze and small dark eyes
- Baby/puppy variant via
BabyModelTransform - Proper Blockbench-quality texture
- Collar variants
The signature behaviour. Triggers in three situations:
| Trigger | Duration |
|---|---|
| Fed cooked steak while under full health | 14–18 s + excited barking |
| Fed any other wolf food while under full health | 6–9 s |
| Owner right-clicks to unsit the dog | 3–5 s |
| Dog exits water onto solid ground (post-bath sprint) | 3–5 s |
While zooming the dog sprints at 2.5× normal speed in tight, erratic arcs (direction changes every 5–7 ticks). Zoomies override all other goals — sit, follow, wander, and attack — at priority 0. A wolf bark/growl plays the moment they start.
Cooked steak bonus: triggers a burst of three barks at the moment of feeding, then the dog barks every 1.5–3 s throughout the run.
Collision damage: anything the Staffy runs into while zooming (mobs, players, armour stands) takes 1.5 damage (¾ heart). A 1-second cooldown prevents hitting the same target every tick.
- Idle head tilt — while standing still the head tilts side-to-side with smooth ease-in/ease-out. Three variations cycle randomly (~8 s period, stops the moment the dog moves):
- Single tilt (~50%) — tilts to one side, holds, returns to centre
- Sweep (~25%) — tilts to one side then flows continuously through to the other without stopping
- Quick-then-slow (~25%) — snaps to one side, then drifts at a slightly slower speed to the other
- Napping — when tamed and sitting quietly the dog will doze off (15–45 s sessions). While asleep:
- Head droops forward with a gentle breathing rise-and-fall
- Occasional sighs play at random pitch (high, low, mid — unpredictable, like a sleeping dog)
- Periodically (every 35–55 s) the dog flops to its side for 12–18 s with a deeper settling sigh as it goes down, then rights itself again
- Resting whimper — occasional soft whimper while sitting (~25 s average gap).
- Idle oink/snort sounds — Staffies are notorious snorters.
- Taming, sitting, following, and loyalty (inherited from Wolf)
- Excited greeting — mini-zoomie when owner comes close (goal exists, not yet active)
- Unique idle animations (wiggle bum)
- Sounds (growls, excited barking)
- Puppy variant (model layer exists; texture and behaviour pending)
- Toy interactions
- Named dog support
- Minecraft Java Edition (version 1.21.11)
- NeoForge 21.11.42 — download the installer from neoforged.net and run it:
This creates a NeoForge profile in the Minecraft Launcher.
java -jar neoforge-21.11.42-installer.jar
make build # compile and package the mod
make jar # print the path to the distributable JARCopy the JAR printed by make jar into your Minecraft mods folder:
| OS | Mods folder |
|---|---|
| macOS | ~/Library/Application Support/minecraft/mods/ |
| Windows | %APPDATA%\.minecraft\mods\ |
| Linux | ~/.minecraft/mods/ |
Create the mods/ folder if it doesn't exist, then launch Minecraft, select the NeoForge 1.21.11 profile, and click Play.
To spawn one in Creative mode:
/summon bluestaffy:blue_staffy
Or find the spawn egg in the Blue Staffy creative tab.
- Java 21
- IntelliJ IDEA (recommended) or Eclipse
make build # compile and package
make run # launch Minecraft client for live testing
make clean # wipe build artefacts
make deps # force-refresh dependencies if something breaks
make jar # build and print the JAR path
make help # list all targetssrc/main/java/ai/gamu/bluestaffy/
BlueStaffy.java # Mod entry point, registrations
BlueStaffyClient.java # Client-only setup (renderers, model layers)
Config.java # Mod config
entity/
BlueStaffyEntity.java # Dog entity — zoomies triggers, sounds, collision damage
goal/
ZoomiesGoal.java # AI goal: 2.5× speed erratic sprint, priority 0
GreetOwnerGoal.java # Reserved: greeting mini-zoomie (not yet active)
client/
model/
BlueStaffyModel.java # Custom entity model + idle head tilt animation
renderer/
BlueStaffyRenderer.java # Entity renderer
src/main/resources/assets/bluestaffy/
textures/entity/ # Entity skin (64×64, blue-gray + white chest blaze)
textures/item/ # Spawn egg texture
models/ # Item + block models
items/ # Item definitions (1.21.11 format)
blockstates/ # Block state definitions
lang/en_us.json # Translations
| Minecraft | 1.21.11 |
| Mod loader | NeoForge 21.11.42 |
| Language | Java 21 |
| Build tool | Gradle (via make) |
| Mappings | Parchment 2025.12.20 |
- Entity model work is done in Blockbench — export as a Java entity model
BlueStaffyEntityextendsWolf, giving taming, pathfinding, and sitting for free. Custom behaviours are added as AI goals- Item models use the 1.21.11
assets/<mod>/items/definition format alongside traditionalmodels/item/files - Run
make runto test — no need to install the mod separately during development
All Rights Reserved — iamgaru
