- PBR.
- Frustum Culling (GPU driven / Compute Shaders).
- Instancing (Indirect rendering).
- Planar Water rendering.
- Full featured water rendering.
- Translucency.
- Lights (Directional, Point, Spot).
- Scene Graph.
- Node and Skeletal Animations.
- Physics ( static / dynamic / sensors ).
- Screen Space Reflection.
- Ambient Occlusion.
- Bloom.
- HDR rendering.
- Adaptive exposure.
- Particle system.
- Lod Meshes.
- Async Resource Loader.
- Volumetric Clouds and Fogs.
- Export Game Asset Binary Format.
- Release at least a Game with it.
devprofile98/worldexplorer
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