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This repository was archived by the owner on Aug 2, 2024. It is now read-only.
CarrionAndOn edited this page Sep 19, 2023
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SendSignal
Invokes an ultevent across any object in the scene with "RecieveSignal".
The activation key must be the same.
If the sender's key is "key1" and the receiver's key is "key1", it will invoke, but it will ignore any receivers that have a different key from "key1".
If many objects have "key1", they will all have their ultevents invoked.
Broadcast()
RecieveSignal
The receiver, holds the ultevent.
Set the ultevent to do whatever, and set the key to what your sender's key is.
SignalTrigger
Triggers an ultevent once an object with the same key enters the trigger.