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Signals

CarrionAndOn edited this page Sep 19, 2023 · 2 revisions

SendSignal

Invokes an ultevent across any object in the scene with "RecieveSignal".

The activation key must be the same.

If the sender's key is "key1" and the receiver's key is "key1", it will invoke, but it will ignore any receivers that have a different key from "key1".

If many objects have "key1", they will all have their ultevents invoked.

  • Broadcast()

RecieveSignal

The receiver, holds the ultevent.

Set the ultevent to do whatever, and set the key to what your sender's key is.


SignalTrigger

Triggers an ultevent once an object with the same key enters the trigger.

SignalTriggerer

Triggers SignalTrigger if the keys match

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