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Accelerando: Lobsters

A text-based adventure/simulation game based on Charles Stross's science fiction novel "Accelerando", focusing on the themes from the "Lobsters" chapter.

About

Play as a meme-broker navigating the technological singularity in the early 21st century. Make decisions about AI rights, patent liberation, and digital consciousness while managing your reputation in an agalmic (post-scarcity) economy.

Quick Start

python3 accelerando_game.py

Requirements

  • Python 3.7 or higher
  • No external dependencies required

Game Overview

Core Themes

  • Technological Singularity - Navigate rapid technological acceleration
  • Agalmic Economics - Reputation-based economy vs traditional wealth
  • AI Rights - Decide the fate of uploaded consciousness and digital entities
  • Innovation vs Consequences - Balance progress with ethical implications

Gameplay

  • Make choices that affect your reputation, resources, and the path to singularity
  • Manage relationships with AIs, uploaded entities, and human factions
  • Balance idealistic goals with practical constraints
  • Navigate ethical dilemmas about consciousness and personhood

Resources

  • Reputation - Your primary currency in the agalmic economy
  • Ideas - Generate and share to gain reputation
  • Bandwidth - Needed for digital entity interactions
  • Influence - Used to affect policy and legal decisions

Win Conditions

  • Reach the Singularity with high reputation (50+)
  • Successfully help 10+ digital entities with 75+ reputation
  • Transform society toward post-scarcity ideals

Lose Conditions

  • Reputation drops to zero (discredited)
  • 10+ "dead kittens" (negative consequences accumulate)
  • Bandwidth depleted (disconnected from the network)

Features

  • Dynamic Events - Multiple event types based on the novel
  • Save/Load System - Continue your journey across sessions
  • Relationship System - Navigate complex relationships (Pamela, Aineko, etc.)
  • Reputation Economy - Choose between traditional wealth and agalmic ideals
  • Ethical Dilemmas - Your choices have real consequences

Game Design

See GAME_DESIGN.md for detailed design documentation.

Source Material

Based on "Accelerando" by Charles Stross, particularly the "Lobsters" chapter.

License

This is a fan game based on Charles Stross's novel "Accelerando", which is available under a Creative Commons license.

Credits

  • Original Novel: Charles Stross
  • Game Design & Implementation: Fan project

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Game based on Accelerando by Charles Stross

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