A PHP library for generating Minecraft Bedrock Edition JSON UI files using a fluent builder pattern. Build complex UI screens with clean, readable code — and output Minecraft-compatible resource packs automatically.
- Fluent API — chainable methods for all UI elements
- Auto-generation of
_ui_defs.jsonandserver_form.json - All Bedrock UI types — Label, Panel, Button, Image, Grid, StackPanel, Toggle, Slider, EditBox, ScrollView, Dropdown, InputPanel, Screen, CustomRender
- Binding system — global, view, collection and visibility bindings
- Animation system — alpha, offset, size, color, clip, flip_book with 30+ easings
- Variable system — conditional variables for platform/input-specific layouts
- Modification system — non-intrusive edits to vanilla UI elements (insert, remove, replace, swap, move)
- JSON validation — automatic schema validation of generated files against Bedrock UI rules
- Utility elements — CloseButton, PlayerRender (pre-built components)
- Color utilities — predefined colors, RGB, random, pastel, complementary
- Anchoring system — 9-point anchor positioning with offsets
- Sizing modes — pixel, percentage, custom array sizes
- RootBuild system — register screen definitions and auto-generate packs
Requirements: PHP 8.0 or higher
composer require refaltor/easy-ui-builderClone the repository and include the autoloader:
spl_autoload_register(function (string $classname): void {
if (str_contains($classname, "refaltor\\")) {
require_once("./src/" . str_replace("\\", "/", $classname) . ".php");
}
});use refaltor\ui\builders\Root;
use refaltor\ui\elements\Label;
use refaltor\ui\colors\BasicColor;
$root = Root::create("my_namespace");
$root->addElement(
Label::create("hello", "Hello Minecraft!")
->setFontSize(Label::FONT_EXTRA_LARGE)
->setShadow()
->setColor(BasicColor::yellow())
);
$root->generateAndSaveJson("ui/my_screen.json");| Element | Description |
|---|---|
| Label | Text with font size/type/scale, shadow, color |
| Panel | Container with visibility, alpha, clipping, scissor |
| Button | Interactive button with 4-state textures, factory system |
| Image | Texture with UV, 9-slice, tiling, clip, grayscale |
| Grid | Dynamic grid layout with templates and fill direction |
| StackPanel | Auto-layout container (vertical/horizontal) |
| Element | Description |
|---|---|
| Toggle | Checkbox/switch with radio groups, checked/unchecked controls |
| Slider | Value cursor with steps, direction, box/track controls |
| EditBox | Text input with placeholder, max length, text types |
| ScrollView | Scrollable container (vertical/horizontal) |
| Dropdown | Dropdown menu with items |
| InputPanel | Input handling with focus navigation, button mappings, modal |
| Screen | Screen root element with render flags, input absorption |
| CustomRender | Native renderers (paper_doll, inventory_item, panorama...) |
| Element | Description |
|---|---|
| CloseButton | Pre-built close button extending Bedrock's common dialog |
| PlayerRender | Pre-built player skin viewer |
| Component | Description |
|---|---|
| Binding | Data bindings (global, view, collection, visibility) |
| Animation | UI animations with 30+ easings and chaining |
| Variable | Conditional variables for adaptive layouts |
| Modification | Non-intrusive edits to vanilla UI (insert, remove, replace, swap, move) |
The modifications system lets you edit vanilla Bedrock UI elements without replacing entire files. This improves compatibility across resource packs.
| Operation | Description |
|---|---|
insert_back |
Insert at end of array |
insert_front |
Insert at start of array |
insert_after |
Insert after a target element |
insert_before |
Insert before a target element |
move_back |
Move target to end of array |
move_front |
Move target to start of array |
move_after |
Move target after another element |
move_before |
Move target before another element |
swap |
Swap two elements |
replace |
Replace an element |
remove |
Remove an element |
Add modifications directly to any element:
use refaltor\ui\components\Modification;
$panel = Panel::create("my_panel")
->addModification(
Modification::insertBack(Modification::ARRAY_CONTROLS)
->setValue([
["new_child@common.empty_panel" => []]
])
)
->addModification(
Modification::remove(Modification::ARRAY_BINDINGS, [
"binding_name" => "#obsolete_binding"
])
);Target vanilla UI elements using path syntax on the Root builder:
use refaltor\ui\components\Modification;
$root = Root::create("my_namespace");
// Hide the HUD title when text matches a value
$root->modifyVanillaElement("hud_title_text/title_frame/title", [
Modification::insertBack(Modification::ARRAY_BINDINGS)
->setValue([
[
"binding_type" => "view",
"source_property_name" => "(not (#text = 'hidden'))",
"target_property_name" => "#visible",
]
]),
]);
// Add a custom element to the HUD screen
$root->modifyVanillaElement("hud_screen", [
Modification::insertBack(Modification::ARRAY_CONTROLS)
->setValue([
["my_element@my_namespace.my_panel" => []]
]),
]);
// Replace a binding in a vanilla element
$root->modifyVanillaElement("start_screen/play_button", [
Modification::replace(Modification::ARRAY_BINDINGS, [
"binding_name" => "#old_binding"
])->setValue([
"binding_name" => "#new_binding",
"binding_type" => "global",
]),
]);
// Swap two bindings
$root->modifyVanillaElement("inventory_screen/root_panel", [
Modification::swap(
Modification::ARRAY_BINDINGS,
["binding_name" => "#binding_a"],
["binding_name" => "#binding_b"]
),
]);Use the constants for array_name:
| Constant | Value |
|---|---|
Modification::ARRAY_CONTROLS |
controls |
Modification::ARRAY_BINDINGS |
bindings |
Modification::ARRAY_VARIABLES |
variables |
Modification::ARRAY_ANIMS |
anims |
Modification::ARRAY_BUTTON_MAPPINGS |
button_mappings |
Generated JSON files are automatically validated against Bedrock UI rules before writing. The validator checks:
- Element types (14 valid Bedrock types)
- Property names per element type (strict mode)
- Anchor values (9-point system)
- Size/offset format and color ranges
- Binding structure (type, required fields per binding type)
- Animation types (9 types), easings (32 values), duration, from/to
- Variable structure (
requiresfield, values) - Modification operations (11 types) and required fields
_ui_defs.jsonstructure and duplicates- Custom renderer names (20 known renderers)
$entry = new Entry();
// Disable validation entirely
$entry->setValidationEnabled(false);
// Enable strict mode (warns about unknown properties)
$entry->setStrictValidation(true);use refaltor\ui\validators\JsonValidator;
$validator = new JsonValidator(strict: true);
$result = $validator->validate($jsonData);
foreach ($result->getErrors() as $error) {
echo "ERROR: $error\n";
}
foreach ($result->getWarnings() as $warning) {
echo "WARNING: $warning\n";
}
echo $result->isValid() ? "Valid!" : "Invalid.";To create a new UI screen, implement the RootBuild interface:
class MyScreen implements RootBuild
{
public function root(): Root
{
$root = Root::create();
$root->addElement(
Label::create("title", "My Screen")
->setFontSize(Label::FONT_EXTRA_LARGE)
->setShadow()
);
return $root;
}
public function getNamespace(): string { return "my_screen"; }
public function getPathName(): string { return "./resources/pack_example/"; }
public function titleCondition(): string { return "MY_SCREEN"; }
}Register it in Entry.php and run php start.php to generate all JSON files.
The tests/ directory contains complete examples for every feature:
| File | Description |
|---|---|
LabelExample.php |
Font sizes, types, colors, shadows, scaling |
PanelExample.php |
Nested panels, background images, alpha, clipping |
ButtonExample.php |
Custom textures, visibility conditions, factory |
ImageExample.php |
Tiling, nineslice, UV mapping, grayscale, fill |
GridExample.php |
Grid dimensions, item templates, fill direction |
StackPanelExample.php |
Vertical and horizontal layouts |
FullMenuExample.php |
Complete game menu combining all elements |
ColorExample.php |
All BasicColor functions |
ToggleExample.php |
Toggle, radio groups, checked/unchecked controls |
SliderExample.php |
Horizontal/vertical sliders, steps, controls |
EditBoxExample.php |
Text/number input, placeholder, locked fields |
ScrollViewExample.php |
Vertical/horizontal scroll, chat jump-to-bottom |
DropdownExample.php |
Gamemode, difficulty, language dropdowns |
InputPanelExample.php |
Modal dialog, focus nav, gesture tracking |
ScreenExample.php |
Modal/HUD/cached screens, close on hurt |
CustomRenderExample.php |
Paper doll, item renderer, gradient, vignette |
BindingExample.php |
Global, view, collection bindings, visibility |
AnimationExample.php |
Fade, slide, pulse, bounce, elastic, chain, clip |
VariableExample.php |
Platform, input-mode, screen-size conditionals |
ModificationExample.php |
All modification operations, vanilla element targeting |
php start.phpGenerated files are output to resources/pack_example/:
ui/_ui_defs.json— UI definitions registryui/server_form.json— Server form configurationui/custom_ui/<namespace>.json— Individual UI screen files
Validation results are displayed during generation:
===== Building my_screen =====
[INFO] [VALIDATION] my_screen/_ui_defs: no issues found
[INFO] File ./resources/pack_example/ui/_ui_defs.json ready
[INFO] File ./resources/pack_example/ui/server_form.json ready
[INFO] [VALIDATION] my_screen: no issues found
[INFO] File ./resources/pack_example/ui/custom_ui/my_screen.json ready, resource pack built
[INFO] Validation complete: no issues found.
- Modifications system — 11 operations to edit vanilla UI elements non-intrusively
- Vanilla element targeting — path syntax (
hud_screen/hud_title_text) viaRoot::modifyVanillaElement() - JSON validation — automatic schema validation with
JsonValidator(types, bindings, animations, modifications) - Strict validation mode — detect unknown properties per element type
- English log output — all build/validation messages in English
JSON_UNESCAPED_SLASHES— proper path output in generated JSON
- JSON schema validation — initial validation system
- Initial release with 14 element types, bindings, animations, variables
For full API documentation: https://github.com/Refaltor77/EasyUIBuilder/wiki
