Arcade flight simulator built in Unity 6. Fly fast, hit hard, don't crash.
Click here to watch demo on Youtube
| Key | Action |
|---|---|
SHIFT |
Increase throttle |
CTRL |
Decrease throttle |
S |
Pitch up — nose climbs |
W |
Pitch down — nose dives |
A |
Roll left |
D |
Roll right |
Q |
Yaw left |
E |
Yaw right |
- Arcade Flight — the plane always flies where the nose points, with velocity-based control authority
- Crash & Respawn — high-speed impacts trigger explosion FX and a configurable respawn
- Terrain Flight — Continuous Dynamic collision detection prevents phasing through mountains
- Chase Camera — follows position tightly with pitch lag for cinematic inertia
- Propeller Spin — RPM scales with real Rigidbody speed, pivot-corrected
| Script | Description |
|---|---|
PlaneController.cs |
Main flight — throttle, velocity, lift, rotation |
PlaneCrash.cs |
Impact detection, explosion spawn, respawn |
ChaseCamera.cs |
Third-person follow cam with pitch lag |
PropellerSpin.cs |
RPM-based propeller driven by real speed |
- Clone repository
- open it on Unity 6
- just start a preview
obs: this game was built as student project, you are free to clone or fork and improve more features!
Built with Unity 6 · C#





