WIP 3D engine with build-like maps
Currently has a demo map with two sectors and a team fortress 2 model
Controls:
- WASD for movement
- left or right arrow keys to turn camera (or use mouse)
- grave key to open console (and escape to close)
make
Requires SDL2 and stb (clone recursively!)
Make options:
PLAT=windows- Cross compile to Windows (64-bit)BUILD=release- Compile a release buildASAN=y- Enable address santiser
Arkas Engine has an incomplete 3DS port. To compile it, use these commands:
cd deploy/3ds
make
Requirements: 3ds-dev from devkitpro
Arkas Engine has a completely dysfunctional PlayStation Vita port. To compile it, uses these commands:
cd deploy/psvita
cmake .
make
Requirements: Vita SDK, SDL2, VitaGL
Get a D compiler and the dub build system and build the ark tool in tools/ark. Then,
clone https://github.com/mesyeti/ArkasAssets and follow the build instructions in the
README. Then, make a folder next to the engine executable called game and put the
base.ark from the arkas assets in the folder.
Arkas (in it's WIP state) can only be built standalone. It starts with a console with these commands:
test-map- Load the test mapclear-scenes- Clear scenesmap <MAP NAME>- LoadMAP NAME. Maps are stored in themapsfolder. (Note: textures do not work when maps are loaded with this command, will be fixed when the resource manager is added)dl-map <MAP NAME>- Saves the current loaded map asMAP NAMEin themapsfolderhelp- Shows a list of commandseditor- Open WIP map editorbrowser- Open WIP file browser
- OpenGL 1.1 - 2.0
- Citro3D
Arkas Engine is discussed in the non-bloat collective: https://discord.gg/zPf8RS2a4r
