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Arkas Engine

WIP 3D engine with build-like maps

Currently has a demo map with two sectors and a team fortress 2 model

Controls:

  • WASD for movement
  • left or right arrow keys to turn camera (or use mouse)
  • grave key to open console (and escape to close)

Screenshot

Screenshot

Build

make

Requires SDL2 and stb (clone recursively!)

Make options:

  • PLAT=windows - Cross compile to Windows (64-bit)
  • BUILD=release - Compile a release build
  • ASAN=y - Enable address santiser

3DS

Arkas Engine has an incomplete 3DS port. To compile it, use these commands:

cd deploy/3ds
make

Requirements: 3ds-dev from devkitpro

PlayStation Vita

Arkas Engine has a completely dysfunctional PlayStation Vita port. To compile it, uses these commands:

cd deploy/psvita
cmake .
make

Requirements: Vita SDK, SDL2, VitaGL

Preparation

Get a D compiler and the dub build system and build the ark tool in tools/ark. Then, clone https://github.com/mesyeti/ArkasAssets and follow the build instructions in the README. Then, make a folder next to the engine executable called game and put the base.ark from the arkas assets in the folder.

Usage

Arkas (in it's WIP state) can only be built standalone. It starts with a console with these commands:

  • test-map - Load the test map
  • clear-scenes - Clear scenes
  • map <MAP NAME> - Load MAP NAME. Maps are stored in the maps folder. (Note: textures do not work when maps are loaded with this command, will be fixed when the resource manager is added)
  • dl-map <MAP NAME> - Saves the current loaded map as MAP NAME in the maps folder
  • help - Shows a list of commands
  • editor - Open WIP map editor
  • browser - Open WIP file browser

Graphics backends

Implemented

  • OpenGL 1.1 - 2.0

In Progress

  • Citro3D

Community

Arkas Engine is discussed in the non-bloat collective: https://discord.gg/zPf8RS2a4r

About

Arkas game engine, meant as a spiritual successor to Build Engine

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