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Replaces the old preset/signal system with a persistent layer stack model backed by SQLite. Effects are composited from individually managed layers, each bound to a zone and an effect definition.
Storage
storecrate with SQLite via sqlx - tables for zones, effects, scenes, and the active layer stackEffects System
CompositeEffectticksLiveParam<f32>(brightness) andLiveParam<Rgb>(primary color) once per frame, giving smooth animated transitions on bothprimaryvariable injected into every Rhai script scope each frame - scripts react live to color changes without a scene reloadcull_layers: layers fully eclipsed by a later full-strip override layer are skipped before renderingAPI
GET/POST/PUT/DELETE /effects- effect CRUD (builtins exposed as read-only)GET/POST/PUT/DELETE /zones- zone CRUDGET/POST/PUT/DELETE /scenes- saved scene CRUDGET/POST/DELETE /scenes/active- inspect or manage the active layer stackPOST /scenes/active/layers- add a layerPATCH /scenes/active/layers/{id}- toggle/update a layerDELETE /scenes/active/layers/{id}- remove a layerPUT /scenes/active/layers/reorder- reorder layersPUT /scenes/active- atomically replace all active layersPOST /scenes/active/save- save current stack as a named sceneGET/PATCH /device/state- brightness, on/off, colorInternals
RenderTaskRuntimesplit into focused modules (mod.rs,reload.rs,state.rs)SceneRuntimetrait simplified — bus/signal system removed