Added multiplayer features to blackjack#60
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noittaM wants to merge 118 commits intoLevBernstein:mainfrom
Open
Added multiplayer features to blackjack#60noittaM wants to merge 118 commits intoLevBernstein:mainfrom
noittaM wants to merge 118 commits intoLevBernstein:mainfrom
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fixed an issue with the handeling of 'duration' when it started with an alphabetic character. and (hopefully) made the code PEP 8 compliant.
only works in multiplayer blackjack games, and can only be done before the dealer draws their hand. All players must place a bet in order for the dealer to draw their hand.
it now returns (the player and the game they're in) or None refactored code that uses it.
added 25 commits
December 31, 2025 22:18
also fixed an issue with BlackjackGame.get_player()
it would index out of range if match/round is over
issue was that BlackjackGame.turn_idx is changed in singleplayer. this is technically a hack as BlackjackGame.turn_idx should ideally be changed in both single and multiplayer games.
- appending the help was very wrong.
- when a player perfects a turn would always be skipped
instead of only skipping if it's their turn.
- test_blackjack_multiplayer_start_game_skip_perfected_players() - test_blackjack_multiplayer() - test_deal_current_player() - test_blackjack_multiplayer_dealer_blackjack() also added the helper make_blackjack_multiplayer_with_unique_user_id()
Owner
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@noittaM - looks good at first glance, I'll need to do a more thorough review later on. Can you revert the changes to money.csv and bump everything in requirements.txt so that the out-of-date-dependency test passes? |
Collaborator
Author
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I reverted money.csv and bumped everything to latest. diff --git a/misc.py b/misc.py
--- a/misc.py
+++ b/misc.py
@@ -404,7 +404,7 @@ def get_frog_list() -> list[str]:
j = loads(
soup.find_all("script")[-2].text.replace("\\", "\\\\"),
)["payload"]
- return [i["name"] for i in j["tree"]["items"]]
+ return [i["name"] for i in j["codeViewTreeRoute"]["tree"]["items"]]if this is alright I can apply it and change the tests accordingly. |
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new commands:
tablenew: create a new multiplayer blackjack game.
tablejoin : join target's blackjack game.
tableleave: leave the current blackjack game.
tablebet: make a bet on the next blackjack round.
tablestart: start a blackjack match started with 'tablenew'.
the old '!blackjack' command's functionality has not been changed, you can't join a blackjack game made with 'blackjack'.