More realistic wolves (less HP and less damage)#562
More realistic wolves (less HP and less damage)#562sapioit wants to merge 2 commits intoKeenSoftwareHouse:masterfrom
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Making them destroy a block much harder... hopefully, i might have screwed something up...
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Why should wolves be more realistic ? |
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Because they're so unbalanced that people are just keeping them off from the moment they find out they can. I mean, why not force the players create natural barriers around their base, so they can defend against the predators if they cannnot aford the bullets? I'd get leaving them the same if they would not spawn nearly as often and in such sizes. But until you figure out how to have them better balanced, I'd rather have them as a nuisance in the early game than not have them at all. I mean, it adds to the fun. And when your base is good enough, it won't matter anyway, unless is great sizes, which is also the reason natural barriers would be needed for bases. Also, with this you could add something called "lifeform detector", which fires off each minute and makes up to 3 different sounds for different threats: creatures (wolfs, spiders, etc.), players (not in the same group), players (in the same group; mostly for checking if it covers what you want it to cover, and excludes group members inside seats&cockpits). This would add a lot of replayability to the game, and would give the wolfs a reason to be kept on (by not completly wrecking everything you own and killing you repeatedly). Also, this would make the minimalistic/hardcore servers a lot more engaging, by allowing them to have some (even if minor) threats to the players who would otherwise be in a world empty of creatures. |
More realistic wolves (less HP and less damage)
Well, at least if I didn't screw up the less damage part...
Also, in the meanwhile I have made a downloadable .zip archive for those who want to test/use it as a mod...
Sapioit's WeakWolves
Meant as a temporary download(able)...