Skip to content

HeitorSpectre/ObsCure-Texture-Editor

Repository files navigation

ObsCure-Texture-Editor

ObsCure Texture Editor is a tool for editing textures from this franchise, designed for Nintendo Wii, PC, PS2, PSP, PS3 and XBOX.

VERSIONS

  • Windows GUI version
  • CLI version for Windows and Linux

SUPPORTED GAMES

  • ObsCure I
  • Obscure II (Obscure: The Aftermath)
  • Final Exam

CREDITS


IMAGES

image image

SUPPORTED FORMATS / PLATFORMS

FORMATS

  • .dic — Obscure / Obscure 2 texture dictionary (PC / PS2 / PSP / Wii)
  • .dip — Obscure 1 (PC)
  • .hvi — Obscure 1 / Obscure 2 (PS2)
  • .hvt — Obscure 2 (Wii)
  • .hvt — Final Exam (PC / PS3 / Xbox 360)
  • .xbr — Obscure 1 (Xbox)

Containers

PC .dic

  • R8G8B8A8 (32 bpp)
  • R5G6B5 (16 bpp)
  • R5G5B5A1 (16 bpp)

PC .dip

  • B8G8R8A8 (32 bpp)
  • B5G6R5 (16 bpp)
  • B5G5R5A1 (16 bpp)

PS2 .dic

  • PAL4 (4 bpp) (swizzled) (RGBA8888 palette)
  • PAL8 (8 bpp) (swizzled) (RGB5551 or RGBA8888 palette)
  • RGB5551 (16 bpp) (little-endian)
  • RGBA8888 (32 bpp) (PS2 alpha range)

PSP .dic

  • GU_PSM_T4 / PAL4 (4 bpp indexed)
  • GU_PSM_T8 / PAL8 (8 bpp indexed)
  • RGBA8888 CLUT / palette
  • PSP swizzled indexed payload (4-byte palette padding)

Wii .dic

  • I8 (8 bpp grayscale)
  • IA8 (16 bpp grayscale + alpha)
  • RGB5A3 (16 bpp)
  • RGBA8 (32 bpp AR/GB interleaved)
  • C4 / C8 (4/8 bpp paletted with TLUT)
  • CMPR (4 bpp DXT1-style compression)

Standalone Texture Files

PS2 .hvi

  • PAL8 (8 bpp indexed texture with RGBA palette)

Wii .hvt

  • I8
  • IA8
  • RGB5A3
  • RGBA8
  • C4
  • C8
  • CMPR

Xbox .xbr

  • SZ_R5G6B5 (16 bpp) (Morton-order swizzled)
  • SZ_A1R5G5B5 (16 bpp) (Morton-order swizzled)
  • SZ_A8R8G8B8 (32 bpp) (Morton-order swizzled)

Final Exam .hvt

PC

  • BGRA (32 bpp linear)
  • BGRX (32 bpp linear) (alpha forced opaque)
  • DXT1 / TXD1 (BC1 compression)
  • DXT3 / TXD3 (BC2 compression)
  • DXT5 / TXD5 (BC3 compression)

PS3

  • ARGB (32 bpp swizzled)
  • DXT1 / TXD1 (BC1 compression)
  • DXT3 / TXD3 (BC2 compression)
  • DXT5 / TXD5 (BC3 compression)

Xbox 360

  • ARGB (32 bpp tiled)
  • DXT1 / TXD1 (tiled BC1 compression)
  • DXT3 / TXD3 (tiled BC2 compression)
  • DXT5 / TXD5 (tiled BC3 compression)

About

ObsCure Texture Editor is a tool for editing textures from this franchise, designed for Nintendo Wii, PC, PS3, PS2, Xbox and Xbox 360.

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages