Unity Gameplay Developer passionate about creating games that players remember.
I have been building games since 2023, focusing on gameplay programming, game architecture and interactive systems. Over the past few years I have:
- ๐ Won 2 regional championships in Game Development.
- ๐ฎ Published my first mobile game.
- ๐ผ Gained commercial experience as a Unity Developer.
- ๐ Built multiple personal game projects across different genres.
- ๐ Currently looking for an international Game Development opportunity.
I'm currently developing Way to Home, a PSX-inspired psychological horror game built with Unity. At the same time I'm improving my skills in:
- Gameplay Programming
- ECS Architecture
- Game Optimization
- Clean Code
- Unity Best Practices
- Unity
- C#
- LeoECS
- DOTween
- Scriptable Objects
- Input System
- Cinemachine
- C#
- SQL
- Java
- Kotlin
- HTML/CSS
- Git
- GitHub
- Visual Studio
A PSX-style first-person horror game where the player must survive the journey home through a dangerous neighborhood. Status: In Development
Published arcade mobile game. My first completed solo project released on Huawei AppGallery.
Local multiplayer puzzle game built with LeoECS. Created in just two days as a challenge.
A Christmas runner focused on unique gameplay mechanics and player interaction.
A psychological roguelike where the protagonist fights alongside five personalities inside his own mind. This is one of my most ambitious long-term concepts. Status: Stoped
- โ Publish first game
- โ Gain commercial experience
- โ Build personal portfolio
- ๐ Improve English
- ๐ Find an international Game Development position
- ๐ฏ Relocate abroad
- ๐ฏ Become a Senior Gameplay Programmer
- ๐ฏ Found my own Game Development Studio
Portfolio https://fuzzyzver.github.io/Web-portfolio/
GitHub https://github.com/FuzzyZver
itch.io https://fuzzyzver.itch.io
YouTube https://www.youtube.com/@FuzzyZver
Telegram https://t.me/gamemakerFuzzco
Email 12andzver@gmail.com