A template that can be extended to be a 2D game.
It features player actions such as movement (running and walking), item collection, and engaging with enemies using a Dijkstra algorithm implemented from scratch in Java. Players can interact with the environment and face enemies, while exploring the map.
It lacks of quests, levels, items and needs a improvement before it can be played by an average user, it's a template after all.
Similar to RPG games from 90's.
Used by 🪖 Tankoj! 🪖
More details in his course: Java - Juego de Rol 2D
The code was written in Esperanto, but if you are interested in this project, I can translate and maybe document the important parts for you! however the development paused until I found a good reason to continue.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
