My name is Sophie but I'm also known as Lawn M𝑒ower (formerly CosmoCortney).
I started hacking games in late 2009 when I got my Action Replay for the GameCube. By modifying offsets and pointer paths of cheat codes I was able to create new ones. A year later I got my USB Gecko to scan and edit the RAM of GameCube and Wii games in real-time to by using a remote debugger. In 2015 I wanted to edit some assembly code of F-Zero GX for more advanced hacks and got into Programming this way! Languages like JavaScript, C++, C# followed the years after.
After my apprenticeship I worked as a mobile game dev. Currently I'm focused on creating game hacking tools and stuff that makes my life easier.
This account covers all my game hacking-related stuff. Below you can find my alt account related to the RetroFuturaGUI framework!
🐱
Felis Navigat 🏴☠️
Most of my work here is related to hacking and modding video games.
C++ is my emotional support language
- Germany
-
07:01
(UTC +01:00) - https://lawnmeower.de
- @LawnMeower
- lawn_meower_
- @LawnMeower@chaos.social
- https://linktr.ee/lawnmeower
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RetroFuturaGUI/RetroFuturaGUI
RetroFuturaGUI/RetroFuturaGUI PublicA cross-platform, signal-slot-based GUI Framework written in C++ that can also be compile to dynamic libraries for use with other languages
C++
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HexLoom
HexLoom PublicA new concept of a hex editor designed for flexibility and error prevention. It keeps your original data intact while applying all changes through a dynamic table. A dual-view interface lets you co…
C#
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MorphText
MorphText PublicA class to process different kinds of character encodings appearing in video games and more
C++
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Line__Crypt
Line__Crypt PublicA small tool to decrypt F-Zero GX's line__.bin to an .lz archive and vice versa.
C++ 2
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