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Added support for particle effects when creating props Signed-off-by: Andy <86536434+Andyyy7666@users.noreply.github.com>
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Last time you did a PR to progressbar it was so horrible that Rockstar had to make an announcement when it was patched. Do we have the balls to risk this disaster once again... |
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is that client side only particle? |
Hahahah shush, that was lindens fault. This is just adding ptfx. |
It's synced with a state bag. |
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| local function deleteProgressProps(serverId) | |||
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Being that this function no longer relates to just the progress props either rename it or split the removal of props and ptfx within separate functions. (Personal suggestion)
| ---@field prop? ProgressPropProps | ProgressPropProps[] | ||
| ---@field disable? { move?: boolean, sprint?: boolean, car?: boolean, combat?: boolean, mouse?: boolean } | ||
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| local function createProp(ped, prop) |
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Same basis as the comment for line 254
Added support for particle effects when creating props