Skip to content
ChiCubed edited this page Sep 5, 2016 · 2 revisions

PyPhys

A solution for rigid body and (hopefully in the foreseeable future) soft body physics in Python.
As of yet the only dependency is PyGame, and it is planned that the only reason PyGame will be used is to draw to the screen. Optimally it will stay this way, and this program will have as few dependencies as possible.

At present I will integrate a renderer into the physics engine, though optimally it will eventually be taken out, and the physics engine ported to C++ to improve speed.

There isn't much to say here yet, but this wiki will be used for documentation and FAQs, as well as whatever else I feel the need to dump here.

Clone this wiki locally