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Ares75643/README.md

Pablo Martínez Quesada

Software Engineer | Game Developer


About Me

Game development graduate focused on software engineering applied to interactive systems.

I’m interested in building game engines, gameplay systems, procedural content generation and development tools that improve workflows and scalability.

Currently looking for opportunities as a Software / Game Developer.


Education

  • Bachelor’s Degree in Game Development – Universidad Complutense de Madrid (2021–2026)
  • Master’s Degree in Game Development – Universidad Complutense de Madrid (2026)

Skills

Programming Languages

Engines & Frameworks

Tools & Technologies

Additional Knowledge

  • Basic SQL
  • Agile methodologies (Scrum)
  • Windows / Linux environments
  • Basic web development (frontend & backend)
  • Blender (basic)
  • Machine Learning (scikit-learn)
  • Game AI concepts

Projects

Custom game engine built using C++, LUA, Ogre, SDL, FMOD, and Bullet.
Designed as a learning and experimentation platform, including multiple prototype games.


Event-based telemetry system for Unity:

  • Extensible architecture using interfaces
  • Multiple serialization formats
  • Thread-safe design

Extension of Dungeon Architect for Unreal Engine:

  • Procedural room generation system
  • Parametric layout algorithm
  • Focus on modularity and scalability

Game accessibility framework:

  • Assisted navigation systems
  • Adaptive camera controls
  • Visual and audio feedback systems
  • Event-driven modular architecture

Contact

Email: pmq123@hotmail.com
GitHub: https://github.com/Ares75643
LinkedIn: https://www.linkedin.com/in/pablo-martinez-q/

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