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108 changes: 65 additions & 43 deletions games/Stardew Valley.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ Stardew Valley:
community_center: 50
grandpa_evaluation: 18
bottom_of_the_mines: 3
master_angler: 3
master_angler: 5
complete_collection: 2
protector_of_the_valley: 4
full_shipment: 3
Expand All @@ -18,9 +18,8 @@ Stardew Valley:
allsanity: 0
perfection: 0
legend: 0
# Pseudo-goals, replaced in trigger
# Pseudo-goal, replaced in trigger
short_master_angler: 2
short_full_shipment: 2
farm_type: random
starting_money: random-range-1000-25000
profit_margin:
Expand All @@ -39,7 +38,12 @@ Stardew Valley:
cheap: 50
normal: 25
expensive: 5
entrance_randomization:
bundle_per_room:
two_fewer: 20
one_fewer: 20
normal: 40
one_extra: 20
entrance_randomization: # Override in trigger
disabled: 50
pelican_town: 10
non_progression: 20
Expand All @@ -53,6 +57,11 @@ Stardew Valley:
enabled: 75
disabled: 25
backpack_progression: early_progressive
backpack_size:
'3': 25
'4': 25
'6': 25
'12': 25
tool_progression:
progressive_very_cheap: 30
progressive_cheap: 40
Expand Down Expand Up @@ -105,15 +114,17 @@ Stardew Valley:
split_goals: 5
shipsanity: # Override in trigger
none: 60
crops: 15
fish: 15
full_shipment: 5
full_shipment_with_fish: 5
crops: 14
fish: 14
crops_and_fish: 4
full_shipment: 4
full_shipment_with_fish: 4
cooksanity: # Override in trigger
none: 70
queen_of_sauce: 20
all: 10
chefsanity: # Override in trigger
chefsanity: [] # Override in trigger, can't random/weight OptionSets
chefsanity_trigger: # Override in trigger
none: 60
queen_of_sauce: 20
qos_and_purchases: 10
Expand All @@ -132,9 +143,15 @@ Stardew Valley:
power: 25
power_skill: 10
all: 5
moviesanity:
none: 30
one: 50
all_movies: 15
all_movies_loved: 5
walnutsanity: ["Puzzles", "Bushes", "Repeatables"] # If Ginger Island rolls excluded, this will automatically disable itself. I have disabled dig spots because they are not noob-friendly. Everything else is better shuffled.
movement_buff_number: random-range-4-8
enabled_filler_buffs: ["Luck", "Damage", "Defense", "Immunity", "Health", "Energy", "Bite Rate", "Fish Trap", "Fishing Bar Size"]
allowed_filler_items: ['Currencies', 'Consumables', 'Food', 'Fishing Items', 'Farming Items', 'Machines', 'Money', 'Quality Of Life', 'Fruit Trees', 'Materials', 'Storage', 'Rings', 'Buff Food'] # Removed decorations and hats, so that fillers are less filler
exclude_ginger_island:
false: 50
true: 50
Expand Down Expand Up @@ -184,7 +201,8 @@ Stardew Valley:
quick_start: 'true'
gifting: 'true'
mods: []
bundle_plando: []
bundle_whitelist: []
bundle_blacklist: []
death_link: 'false'
triggers: # Added triggers to complement the goal (eg. add museumsanity to a museum goal).
- option_category: Stardew Valley
Expand Down Expand Up @@ -244,10 +262,11 @@ Stardew Valley:
cooksanity: # Remove none odds
queen_of_sauce: 70
all: 30
chefsanity: # Increase the odds of shuffling recipes
none: 30
all: 30
random: 40
chefsanity_trigger: # Increase the odds of shuffling recipes
none: 20
queen_of_sauce: 40
qos_and_purchases: 20
all: 20
- option_category: Stardew Valley
option_name: goal
option_result: craft_master # Craft every item
Expand Down Expand Up @@ -287,34 +306,6 @@ Stardew Valley:
exclude_hard_fish: 50
only_easy_fish: 20
local_items: Stardrop
- option_category: Stardew Valley
option_name: goal
option_result: short_full_shipment
options:
Stardew Valley:
goal: full_shipment
shipsanity: # Remove non-crop options
crops: 75
full_shipment: 25
cropsanity: # Remove disabled odds
enabled: 100
bundle_price: # Bundles are minimum or very cheap
minimum: 25
very_cheap: 75
festival_locations: disabled # Remove checks
special_order_locations: vanilla # Remove checks
quest_locations: # Remove checks, skew toward none
none: 50
0: 50
museumsanity: none # Remove checks
monstersanity: none # Remove checks
cooksanity: none # Remove checks
chefsanity: none # Remove checks
fishsanity: none # Remove checks
craftsanity: none # Remove checks
friendsanity: none # Remove checks
booksanity: none # Remove checks
walnutsanity: [] # Remove checks
- option_category: Stardew Valley
option_name: goal
option_result: short_master_angler # Master angler with most sanities off
Expand All @@ -339,14 +330,45 @@ Stardew Valley:
museumsanity: none # Remove checks
monstersanity: none # Remove checks
cooksanity: none # Remove checks
chefsanity: none # Remove checks
chefsanity_trigger: none # Remove checks
craftsanity: none # Remove checks
friendsanity: none # Remove checks
booksanity: none # Remove checks
walnutsanity: [] # Remove checks
- option_category: Stardew Valley
option_name: exclude_ginger_island
option_result: 'false' # When GI is enabled, we remove the Buildings ER which often drags the slot for way longer than it should
options:
Stardew Valley:
entrance_randomization:
disabled: 60
pelican_town: 15
non_progression: 25
buildings_without_house: 0
buildings: 0
# Chefsanity trigger setup, since OptionSet can't be randomized
- option_category: Stardew Valley
option_name: chefsanity_trigger
option_result: 'queen_of_sauce'
options:
Stardew Valley:
+chefsanity: ["Queen of Sauce", "Purchases"]
Comment thread
ploki122 marked this conversation as resolved.
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- option_category: Stardew Valley
option_name: chefsanity_trigger
option_result: 'qos_and_purchases'
options:
Stardew Valley:
+chefsanity: ["Queen of Sauce", "Purchases"]
- option_category: Stardew Valley
option_name: chefsanity_trigger
option_result: 'all'
options:
Stardew Valley:
+chefsanity: ["Queen of Sauce", "Purchases", "Friendship", "Skills"]
- option_category: null
option_name: name
option_result: Player{player}
options:
null:
name: Stardew-{player}