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OpenGL.cpp
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220 lines (210 loc) · 9.93 KB
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#include "OpenGL.h"
#include "GLWindow.h"
#define _INITEXT_(TYPE,NAME)\
{\
NAME = (TYPE)wglGetProcAddress(#NAME);\
if(!NAME)\
return false;\
}
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM2FPROC glUniform2f;
PFNGLUNIFORM3FPROC glUniform3f;
PFNGLUNIFORM4FPROC glUniform4f;
PFNGLUNIFORM1FVPROC glUniform1fv;
PFNGLUNIFORM2FVPROC glUniform2fv;
PFNGLUNIFORM3FVPROC glUniform3fv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM1DPROC glUniform1d;
PFNGLUNIFORM2DPROC glUniform2d;
PFNGLUNIFORM3DPROC glUniform3d;
PFNGLUNIFORM4DPROC glUniform4d;
PFNGLUNIFORM1DVPROC glUniform1dv;
PFNGLUNIFORM2DVPROC glUniform2dv;
PFNGLUNIFORM3DVPROC glUniform3dv;
PFNGLUNIFORM4DVPROC glUniform4dv;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM2IPROC glUniform2i;
PFNGLUNIFORM3IPROC glUniform3i;
PFNGLUNIFORM4IPROC glUniform4i;
PFNGLUNIFORM1IVPROC glUniform1iv;
PFNGLUNIFORM2IVPROC glUniform2iv;
PFNGLUNIFORM3IVPROC glUniform3iv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
PFNGLENABLEIPROC glEnablei;
PFNGLDISABLEIPROC glDisablei;
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
PFNGLBEGINQUERYPROC glBeginQuery;
PFNGLENDQUERYPROC glEndQuery;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLGENQUERIESPROC glGenQueries;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLTEXBUFFERPROC glTexBuffer;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
PFNGLTEXIMAGE3DPROC glTexImage3D;
PFNGLGETQUERYIVPROC glGetQueryiv;
PFNGLGETINTEGER64VPROC glGetInteger64v;
bool InitWGLExtensions()
{
_INITEXT_(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB);
_INITEXT_(PFNWGLCREATECONTEXTATTRIBSARBPROC, wglCreateContextAttribsARB);
return true;
}
bool InitOpenGLExtensions()
{
_INITEXT_(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT);
_INITEXT_(PFNGLACTIVETEXTUREPROC, glActiveTexture);
_INITEXT_(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays);
_INITEXT_(PFNGLMULTIDRAWELEMENTSPROC, glMultiDrawElements);
_INITEXT_(PFNGLBINDBUFFERPROC, glBindBuffer);
_INITEXT_(PFNGLDELETEBUFFERSPROC, glDeleteBuffers);
_INITEXT_(PFNGLGENBUFFERSPROC, glGenBuffers);
_INITEXT_(PFNGLBUFFERDATAPROC, glBufferData);
_INITEXT_(PFNGLBUFFERSUBDATAPROC, glBufferSubData);
_INITEXT_(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate);
_INITEXT_(PFNGLATTACHSHADERPROC, glAttachShader);
_INITEXT_(PFNGLCOMPILESHADERPROC, glCompileShader);
_INITEXT_(PFNGLCREATEPROGRAMPROC, glCreateProgram);
_INITEXT_(PFNGLCREATESHADERPROC, glCreateShader);
_INITEXT_(PFNGLDELETEPROGRAMPROC, glDeleteProgram);
_INITEXT_(PFNGLDELETESHADERPROC, glDeleteShader);
_INITEXT_(PFNGLGETPROGRAMIVPROC, glGetProgramiv);
_INITEXT_(PFNGLGETSHADERIVPROC, glGetShaderiv);
_INITEXT_(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
_INITEXT_(PFNGLLINKPROGRAMPROC, glLinkProgram);
_INITEXT_(PFNGLSHADERSOURCEPROC, glShaderSource);
_INITEXT_(PFNGLUSEPROGRAMPROC, glUseProgram);
_INITEXT_(PFNGLBLENDCOLORPROC, glBlendColor);
_INITEXT_(PFNGLUNIFORM1FPROC, glUniform1f);
_INITEXT_(PFNGLUNIFORM2FPROC, glUniform2f);
_INITEXT_(PFNGLUNIFORM3FPROC, glUniform3f);
_INITEXT_(PFNGLUNIFORM4FPROC, glUniform4f);
_INITEXT_(PFNGLUNIFORM1FVPROC, glUniform1fv);
_INITEXT_(PFNGLUNIFORM2FVPROC, glUniform2fv);
_INITEXT_(PFNGLUNIFORM3FVPROC, glUniform3fv);
_INITEXT_(PFNGLUNIFORM4FVPROC, glUniform4fv);
_INITEXT_(PFNGLUNIFORM1DPROC, glUniform1d);
_INITEXT_(PFNGLUNIFORM2DPROC, glUniform2d);
_INITEXT_(PFNGLUNIFORM3DPROC, glUniform3d);
_INITEXT_(PFNGLUNIFORM4DPROC, glUniform4d);
_INITEXT_(PFNGLUNIFORM1DVPROC, glUniform1dv);
_INITEXT_(PFNGLUNIFORM2DVPROC, glUniform2dv);
_INITEXT_(PFNGLUNIFORM3DVPROC, glUniform3dv);
_INITEXT_(PFNGLUNIFORM4DVPROC, glUniform4dv);
_INITEXT_(PFNGLUNIFORM1IPROC, glUniform1i);
_INITEXT_(PFNGLUNIFORM2IPROC, glUniform2i);
_INITEXT_(PFNGLUNIFORM3IPROC, glUniform3i);
_INITEXT_(PFNGLUNIFORM4IPROC, glUniform4i);
_INITEXT_(PFNGLUNIFORM1IVPROC, glUniform1iv);
_INITEXT_(PFNGLUNIFORM2IVPROC, glUniform2iv);
_INITEXT_(PFNGLUNIFORM3IVPROC, glUniform3iv);
_INITEXT_(PFNGLUNIFORM4IVPROC, glUniform4iv);
_INITEXT_(PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
_INITEXT_(PFNGLUNIFORMMATRIX3DVPROC, glUniformMatrix3dv);
_INITEXT_(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
_INITEXT_(PFNGLUNIFORMMATRIX4DVPROC, glUniformMatrix4dv);
_INITEXT_(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
_INITEXT_(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
_INITEXT_(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
_INITEXT_(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
_INITEXT_(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
_INITEXT_(PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture);
_INITEXT_(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
_INITEXT_(PFNGLDRAWBUFFERSPROC, glDrawBuffers);
_INITEXT_(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
_INITEXT_(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
_INITEXT_(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
_INITEXT_(PFNGLVERTEXATTRIBIPOINTERPROC, glVertexAttribIPointer);
_INITEXT_(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation);
_INITEXT_(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
_INITEXT_(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
_INITEXT_(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
_INITEXT_(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
_INITEXT_(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
_INITEXT_(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
_INITEXT_(PFNGLMAPBUFFERPROC, glMapBuffer);
_INITEXT_(PFNGLUNMAPBUFFERPROC, glUnmapBuffer);
_INITEXT_(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate);
_INITEXT_(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
_INITEXT_(PFNGLGENERATEMIPMAPPROC, glGenerateMipmap);
_INITEXT_(PFNGLENABLEIPROC, glEnablei);
_INITEXT_(PFNGLDISABLEIPROC, glDisablei);
_INITEXT_(PFNGLBEGINTRANSFORMFEEDBACKPROC, glBeginTransformFeedback);
_INITEXT_(PFNGLENDTRANSFORMFEEDBACKPROC, glEndTransformFeedback);
_INITEXT_(PFNGLTRANSFORMFEEDBACKVARYINGSPROC, glTransformFeedbackVaryings);
_INITEXT_(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
_INITEXT_(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation);
_INITEXT_(PFNGLBINDBUFFERBASEPROC, glBindBufferBase);
_INITEXT_(PFNGLBEGINQUERYPROC, glBeginQuery);
_INITEXT_(PFNGLENDQUERYPROC, glEndQuery);
_INITEXT_(PFNGLGETTRANSFORMFEEDBACKVARYINGPROC, glGetTransformFeedbackVarying);
_INITEXT_(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
_INITEXT_(PFNGLGENQUERIESPROC, glGenQueries);
_INITEXT_(PFNGLBINDBUFFERRANGEPROC, glBindBufferRange);
_INITEXT_(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
_INITEXT_(PFNGLTEXBUFFERPROC, glTexBuffer);
_INITEXT_(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
_INITEXT_(PFNGLTEXIMAGE3DPROC, glTexImage3D);
_INITEXT_(PFNGLGETQUERYIVPROC, glGetQueryiv);
_INITEXT_(PFNGLGETINTEGER64VPROC, glGetInteger64v);
return true;
}