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60 lines (50 loc) · 961 Bytes
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GameFramework.cpp
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60 lines (50 loc) · 961 Bytes
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#include "stdafx.h"
#include "GameFramework.h"
GameFramework::GameFramework()
{
curScene = new menuScene;
nowscene = MENU;
prevFrameTime = 0.0f;
curFrameTime = 0.0f;
}
GameFramework::~GameFramework()
{
}
void GameFramework::Reset()
{
}
void GameFramework::Clear()
{
//프로그램 끝낼 때 현재 씬도 delete 해주기
scene* scene = curScene;
delete scene;
}
void GameFramework::Create()
{
curScene->init();
}
void GameFramework::OnDraw()
{
curScene->Render();
}
void GameFramework::OnUpdate(const float frameTime)
{
curScene->Update(frameTime);
//여기서 현재 씬 업데이트
}
void GameFramework::KeyBoard(unsigned char key, int x, int y)
{
curScene->processKey(key, x, y);
}
void GameFramework::Mouse(int button, int state, int x, int y)
{
curScene->Mouse(button, state, x, y);
}
void GameFramework::MouseMotion(int x, int y)
{
curScene->MouseMotion(x, y);
}
float GameFramework::GetTick()
{
return (float)(curFrameTime - prevFrameTime) / 1000;
}