This is caused by graphics objects having handles to each other. The resources always have a ref count of 1 (to each other), and therefore never get released. This circular reference holding should not happen, and we need to return the handle to its previous working state.
This is caused by graphics objects having handles to each other. The resources always have a ref count of 1 (to each other), and therefore never get released. This circular reference holding should not happen, and we need to return the handle to its previous working state.