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Spawn.java
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98 lines (83 loc) · 2.5 KB
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package SaueSpillet;
import java.util.Random;
public class Spawn {
private Handler handler;
private Hud hud;
private Random r = new Random();
private int rawScore = 0;
private int enemys;
private int stars;
private boolean init = true;
public Spawn(Handler handler, Hud hud) {
this.handler = handler;
this.hud = hud;
init = true;
}
public void tick() {
rawScore++;
if (r.nextInt((int) Game.clamp(3000 - hud.getLevel() * 10, 300, 10000)) == 1 && starCount() < 2) {
handler.addObject(new starPowerup(500 - r.nextInt(500), 500 - r.nextInt(250), ID.Star, handler));
}
if (r.nextInt(300) == 1) {
handler.addObject(new StonesPickup(500 - r.nextInt(500), 500 - r.nextInt(250),ID.StonesPickup, handler));
}
if (r.nextInt((int) Game.clamp(10000 - hud.getLevel() * 30, 300, 10000)) == 1) {
handler.addObject(new NukePowerup(800 - r.nextInt(500), 500 - r.nextInt(250), ID.Nuke, handler));
}
if (hud.getLevel() == 1 && init) {
handler.addObject(new BasicFarmer(900, 400, ID.BasicFarmer, handler, 0, Hud.basicHealth));
init = false;
}
if (rawScore >= 200 && enemyCount() == 0 && !Hud.nuked) {
Hud.advancedHealth += 2;
Hud.basicHealth++;
rawScore = 0;
hud.setLevel(hud.getLevel() + 1);
if (hud.getLevel() % 10 == 0) {
Hud.bossHealth = hud.getLevel() * 15;
handler.addObject(new Boss(1000, 250, ID.Boss, handler, 0, Hud.bossHealth));
} else {
int spawnCount = Math.round(hud.getLevel() / 15);
for (int i = 0; i < spawnCount; i++) {
for (int k = 0; k < 15; k++) {
spawnEnemy(150 * i, 150);
}
}
for (int i = 0; i < hud.getLevel() % 15; i++) {
spawnEnemy(0, 150);
}
}
}
}
public void spawnEnemy(int offset, int var) {
if (r.nextInt(4) == 0) {
handler.addObject(new AdvancedFarmer(offset + 850 + r.nextInt(var), r.nextInt(Game.HEIGHT - 100),
ID.AdvancedFarmer, handler, 0, Hud.advancedHealth));
} else {
handler.addObject(new BasicFarmer(offset + 850 + r.nextInt(var), r.nextInt(Game.HEIGHT - 100),
ID.BasicFarmer, handler, 0, Hud.basicHealth));
}
}
public int enemyCount() {
enemys = 0;
for (int i = 0; i < handler.object.size(); i++) {
GameObject obj = handler.object.get(i);
for (ID id : Player.enemyList) {
if (obj.getId() == id) {
enemys += 1;
}
}
}
return enemys;
}
public int starCount() {
stars = 0;
for (int i = 0; i < handler.object.size(); i++) {
GameObject obj = handler.object.get(i);
if (obj.getId() == ID.Star) {
stars += 1;
}
}
return stars;
}
}