-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMenu.java
More file actions
106 lines (86 loc) · 2.5 KB
/
Menu.java
File metadata and controls
106 lines (86 loc) · 2.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
package SaueSpillet;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.ImageIcon;
public class Menu extends MouseAdapter {
private Game game;
private Handler handler;
private Image backgroundPic;
public Menu(Game game, Handler handler) {
this.game = game;
this.handler = handler;
loadpic();
}
public void mousePressed(MouseEvent e) {
int mx = e.getX();
int my = e.getY();
if (Game.gameState == Game.State.Menu) {
// Play button
if (mouseOver(mx, my, 80, 250, 200, 64)) {
Game.gameState = Game.State.Game;
handler.addObject(new Player(10, 300, ID.Player, handler, 0));
handler.clearEnemys();
// handler.addObject(new BasicEnemy(200, 200, ID.BasicEnemy, handler));
}
// Quit button
if (mouseOver(mx, my, 300, 350, 200, 64)) {
System.exit(1);
}
// Help button
if (mouseOver(mx, my, 300, 250, 200, 64)) {
Game.gameState = Game.State.Help;
}
if (mouseOver(mx, my, 80, 350, 200, 64)) {
handler.object.add(new MenuSheep(100, 350, ID.MenuSheep, handler));
}
}
}
public void mouseReleased(MouseEvent e) {
}
public static boolean mouseOver(int mx, int my, int x, int y, int width, int height) {
if (mx > x && mx < x + width) {
if (my > y && my < y + height) {
return true;
} else
return false;
} else
return false;
}
public void tick() {
}
public void loadpic() {
backgroundPic = new ImageIcon(
"C:\\Users\\Sjur\\tdt4100-2018-master\\git\\tdt4100-2018\\minegenkode\\GamepackRes\\sheeps.png")
.getImage();
}
static AlphaComposite makeTransparent(float alpha) {
int type = AlphaComposite.SRC_OVER;
return AlphaComposite.getInstance(type, alpha);
}
public void render(Graphics g) {
g.drawImage(backgroundPic, 0, 0, null);
Font fnt = new Font("arial", 1, 50);
int xValue = 80;
int yValue = 250;
g.setFont(fnt);
Graphics2D g2d = (Graphics2D) g;
g2d.setComposite(makeTransparent(0.5f));
g.setColor(new Color(210, 105, 30));
g.fillRect(300, 250, 200, 64);
g.fillRect(xValue, 350, 200, 64);
g.fillRect(xValue, yValue, 200, 64);
g.fillRect(300, 350, 200, 64);
g2d.setComposite(makeTransparent(1));
g.setColor(new Color(124, 252, 0));
g.drawString("Play!", xValue + 45, yValue + 50);
g.drawString("HELP!!", 325, 300);
g.drawString("Sheep", xValue + 30, 400);
g.drawString("QUIT", 345, 400);
}
}