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GameObject.java
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85 lines (65 loc) · 1.21 KB
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package SaueSpillet;
import java.awt.Graphics;
import java.awt.Rectangle;
public abstract class GameObject {
protected float x, y;
protected ID id;
protected float velX, velY;
protected int hit;
Handler handler;
public GameObject(float x, float y, ID id,Handler handler, int hit) {
this.x = x;
this.y = y;
this.id = id;
this.hit = 0;
this.handler = handler;
}
public GameObject(float x, float y, ID id,Handler handler) {
this.x = x;
this.y = y;
this.id = id;
this.handler = handler;
}
public abstract void tick();
public abstract void render(Graphics g);
public abstract Rectangle getBounds();
public int isHit() {
return hit;
}
public void increaseHit() {
hit ++;
}
public void setHit(int hit) {
this.hit = hit;
}
public void setX(float x) {
this.x = x;
}
public void setY(float y) {
this.y = y;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public ID getId() {
return id;
}
public void setId(ID id) {
this.id = id;
}
public float getVelX() {
return velX;
}
public void setVelX(float velX) {
this.velX = velX;
}
public float getVelY() {
return velY;
}
public void setVelY(float velY) {
this.velY = velY;
}
}