This is a really weird issue. I was debugging why some code wasn't working and made this simple counter CLEO script
{$CLEO .cs}
0@ = 0.0
while true
wait 500
0@ += 0.1
0AD1: show_formatted_text_highpriority "%.6f" time 500 0@
end
One would expect it to go up like [0.1, 0.2, 0.3, 0.4, 0.5]
But instead, it goes up like [0.0625, 0.1250, 0.1875, 0.25, 0.3125]
Adding different values like between 0.0-0.6 causes 0@ to not change,
while adding something like 0.2 causes it to go more like [0.1875, 0.3125, 0.5625], as if it was rounding to the nearest floating point divisible by 0.625. I'm not sure if this is a Sanny Builder thing or GTA3 thing, but it does work as expected for VC and SA.
Setting values like 0@ = 0.3 does the same thing as well, where this rounds down to 0.25
This is a really weird issue. I was debugging why some code wasn't working and made this simple counter CLEO script
One would expect it to go up like
[0.1, 0.2, 0.3, 0.4, 0.5]But instead, it goes up like
[0.0625, 0.1250, 0.1875, 0.25, 0.3125]Adding different values like between 0.0-0.6 causes 0@ to not change,
while adding something like 0.2 causes it to go more like
[0.1875, 0.3125, 0.5625], as if it was rounding to the nearest floating point divisible by 0.625. I'm not sure if this is a Sanny Builder thing or GTA3 thing, but it does work as expected for VC and SA.Setting values like
0@ = 0.3does the same thing as well, where this rounds down to 0.25