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entity_list_ext.lua
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104 lines (88 loc) · 2.46 KB
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function EntityList:Foreach(func, cond, lst)
for ent in lst.entries do
local cv = cond(ent);
if(cv) then
func(ent);
end
end
end
function EntityList:ForeachMob(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetMobList();
self:Foreach(func, cond, lst);
end
function EntityList:ForeachClient(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetClientList();
self:Foreach(func, cond, lst);
end
function EntityList:ForeachNPC(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetNPCList();
self:Foreach(func, cond, lst);
end
function EntityList:ForeachCorpse(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetCorpseList();
self:Foreach(func, cond, lst);
end
function EntityList:ForeachObject(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetObjectList();
self:Foreach(func, cond, lst);
end
function EntityList:ForeachDoor(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetDoorsList();
self:Foreach(func, cond, lst);
end
function EntityList:ForeachSpawn(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetSpawnList();
self:Foreach(func, cond, lst);
end
function EntityList:Count(cond, lst)
local ret = 0;
for ent in lst.entries do
local cv = cond(ent);
if(cv) then
ret = ret + 1;
end
end
return ret;
end
function EntityList:CountMob(cond)
cond = cond or function(ent) return true end;
local lst = self:GetMobList();
return self:Count(cond, lst);
end
function EntityList:CountClient(cond)
cond = cond or function(ent) return true end;
local lst = self:GetClientList();
return self:Count(cond, lst);
end
function EntityList:CountNPC(cond)
cond = cond or function(ent) return true end;
local lst = self:GetNPCList();
return self:Count(cond, lst);
end
function EntityList:CountCorpse(cond)
cond = cond or function(ent) return true end;
local lst = self:GetCorpseList();
return self:Count(cond, lst);
end
function EntityList:CountObject(cond)
cond = cond or function(ent) return true end;
local lst = self:GetObjectList();
return self:Count(cond, lst);
end
function EntityList:CountDoor(cond)
cond = cond or function(ent) return true end;
local lst = self:GetDoorsList();
return self:Count(cond, lst);
end
function EntityList:CountSpawn(cond)
cond = cond or function(ent) return true end;
local lst = self:GetSpawnList();
return self:Count(cond, lst);
end