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directional.lua
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152 lines (120 loc) · 4.38 KB
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function Mob:DirectionalAreaEffectList(angle_start, angle_end, aoe_range, min_range, m_list)
angle_start = angle_start + (self:GetHeading() * 360.0 / 256.0);
angle_end = angle_end + (self:GetHeading() * 360.0 / 256.0);
while(angle_start > 360.0) do
angle_start = angle_start - 360.0;
end
while(angle_end > 360.0) do
angle_end = angle_end - 360.0;
end
local ret = { };
for ent in m_list.entries do
if(ent:GetID() ~= self:GetID()) then
local x_diff = ent:GetX() - self:GetX();
x_diff = x_diff * x_diff;
local y_diff = ent:GetY() - self:GetY();
y_diff = y_diff * y_diff;
local z_diff = ent:GetZ() - self:GetZ();
z_diff = z_diff * z_diff;
if(((x_diff + y_diff) <= (aoe_range * aoe_range)) and (z_diff <= ((aoe_range * aoe_range) / 2))) then
local heading_to_target = self:CalculateHeadingToTarget(ent:GetX(), ent:GetY()) * 360.0 / 256.0;
while(heading_to_target < 0.0) do
heading_to_target = heading_to_target + 360.0;
end
while(heading_to_target > 360.0) do
heading_to_target = heading_to_target - 360.0;
end
if(angle_start > angle_end) then
if((heading_to_target >= angle_start and heading_to_target <= 360.0) or (heading_to_target >= 0.0 and heading_to_target <= angle_end)) then
table.insert(ret, ent);
end
else
if(heading_to_target >= angle_start and heading_to_target <= angle_end) then
table.insert(ret, ent);
end
end
end
end
end
return ret;
end
function NPC:DirectionalAreaEffectList(angle_start, angle_end, aoe_range, min_range, m_list)
angle_start = angle_start + (self:GetHeading() * 360.0 / 256.0);
angle_end = angle_end + (self:GetHeading() * 360.0 / 256.0);
while(angle_start > 360.0) do
angle_start = angle_start - 360.0;
end
while(angle_end > 360.0) do
angle_end = angle_end - 360.0;
end
local ret = { };
for ent in m_list.entries do
if(ent:GetID() ~= self:GetID()) then
local x_diff = ent:GetX() - self:GetX();
x_diff = x_diff * x_diff;
local y_diff = ent:GetY() - self:GetY();
y_diff = y_diff * y_diff;
local z_diff = ent:GetZ() - self:GetZ();
z_diff = z_diff * z_diff;
if(((x_diff + y_diff) <= (aoe_range * aoe_range)) and (z_diff <= ((aoe_range * aoe_range) / 2))) then
local heading_to_target = self:CalculateHeadingToTarget(ent:GetX(), ent:GetY()) * 360.0 / 256.0;
while(heading_to_target < 0.0) do
heading_to_target = heading_to_target + 360.0;
end
while(heading_to_target > 360.0) do
heading_to_target = heading_to_target - 360.0;
end
if(angle_start > angle_end) then
if((heading_to_target >= angle_start and heading_to_target <= 360.0) or (heading_to_target >= 0.0 and heading_to_target <= angle_end)) then
table.insert(ret, ent);
end
else
if(heading_to_target >= angle_start and heading_to_target <= angle_end) then
table.insert(ret, ent);
end
end
end
end
end
return ret;
end
function Client:DirectionalAreaEffectList(angle_start, angle_end, aoe_range, min_range, m_list)
angle_start = angle_start + (self:GetHeading() * 360.0 / 256.0);
angle_end = angle_end + (self:GetHeading() * 360.0 / 256.0);
while(angle_start > 360.0) do
angle_start = angle_start - 360.0;
end
while(angle_end > 360.0) do
angle_end = angle_end - 360.0;
end
local ret = { };
for ent in m_list.entries do
if(ent:GetID() ~= self:GetID()) then
local x_diff = ent:GetX() - self:GetX();
x_diff = x_diff * x_diff;
local y_diff = ent:GetY() - self:GetY();
y_diff = y_diff * y_diff;
local z_diff = ent:GetZ() - self:GetZ();
z_diff = z_diff * z_diff;
if(((x_diff + y_diff) <= (aoe_range * aoe_range)) and (z_diff <= ((aoe_range * aoe_range) / 2))) then
local heading_to_target = self:CalculateHeadingToTarget(ent:GetX(), ent:GetY()) * 360.0 / 256.0;
while(heading_to_target < 0.0) do
heading_to_target = heading_to_target + 360.0;
end
while(heading_to_target > 360.0) do
heading_to_target = heading_to_target - 360.0;
end
if(angle_start > angle_end) then
if((heading_to_target >= angle_start and heading_to_target <= 360.0) or (heading_to_target >= 0.0 and heading_to_target <= angle_end)) then
table.insert(ret, ent);
end
else
if(heading_to_target >= angle_start and heading_to_target <= angle_end) then
table.insert(ret, ent);
end
end
end
end
end
return ret;
end