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In some cases, it seems that mmosOptimizeForSpeed can cause memory leaks in anonymous methods #66

@Leewx820

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@Leewx820

I compiled the same program using mmosOptimizeForLowMemoryUsage and mmosOptimizeForSpeed. The program using the mmosOptimizeForLowMemoryUsage option does not have continuously increasing memory usage, while the one using mmosOptimizeForSpeed has memory usage that keeps increasing at certain times. I did not capture any memory leak logs when the program exited, even with memory leak checking enabled. This issue has been troubling me for a while

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