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main.cpp
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85 lines (77 loc) · 2.17 KB
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// Source: https://leetcode.com/problems/projection-area-of-3d-shapes
// Title: Projection Area of 3D Shapes
// Difficulty: Easy
// Author: Mu Yang <http://muyang.pro>
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// You are given an `n x n` `grid` where we place some `1 x 1 x 1` cubes that are axis-aligned with the `x`, `y`, and `z` axes.
//
// Each value `v = grid[i][j]` represents a tower of `v` cubes placed on top of the cell `(i, j)`.
//
// We view the projection of these cubes onto the `xy`, `yz`, and `zx` planes.
//
// A **projection** is like a shadow, that maps our **3-dimensional** figure to a **2-dimensional** plane. We are viewing the "shadow" when looking at the cubes from the top, the front, and the side.
//
// Return the total area of all three projections.
//
// **Example 1:**
// https://s3-lc-upload.s3.amazonaws.com/uploads/2018/08/02/shadow.png
//
// ```
// Input: grid = [[1,2],[3,4]]
// Output: 17
// Explanation: Here are the three projections ("shadows") of the shape made with each axis-aligned plane.
// ```
//
// **Example 2:**
//
// ```
// Input: grid = [[2]]
// Output: 5
// ```
//
// **Example 3:**
//
// ```
// Input: grid = [[1,0],[0,2]]
// Output: 8
// ```
//
// **Constraints:**
//
// - `n == grid.length == grid[i].length`
// - `1 <= n <= 50`
// - `0 <= grid[i][j] <= 50`
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <vector>
using namespace std;
class Solution {
public:
int projectionArea(const vector<vector<int>>& grid) {
const int n = grid.size();
int ans = 0;
// xy-plane
for (int x = 0; x < n; ++x) {
for (int y = 0; y < n; ++y) {
ans += int(grid[x][y] > 0);
}
}
// xz-plane
for (int x = 0; x < n; ++x) {
int xMax = 0;
for (int y = 0; y < n; ++y) {
xMax = max(xMax, grid[x][y]);
}
ans += xMax;
}
// yz-plane
for (int y = 0; y < n; ++y) {
int yMax = 0;
for (int x = 0; x < n; ++x) {
yMax = max(yMax, grid[x][y]);
}
ans += yMax;
}
return ans;
}
};