-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcustomshadoweffect.cpp
More file actions
78 lines (62 loc) · 2.27 KB
/
customshadoweffect.cpp
File metadata and controls
78 lines (62 loc) · 2.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
#include "customshadoweffect.h"
#include <QPainter>
// #include <QGraphicsEffect>
CustomShadowEffect::CustomShadowEffect(QObject *parent) :
QGraphicsEffect(parent),
_distance(4.0f),
_blurRadius(10.0f),
_color(0, 0, 0, 80)
{
}
QT_BEGIN_NAMESPACE
extern Q_WIDGETS_EXPORT void qt_blurImage(QPainter *p, QImage &blurImage, qreal radius, bool quality, bool alphaOnly, int transposed = 0 );
QT_END_NAMESPACE
void CustomShadowEffect::draw(QPainter* painter)
{
// if nothing to show outside the item, just draw source
if ((blurRadius() + distance()) <= 0) {
drawSource(painter);
return;
}
PixmapPadMode mode = QGraphicsEffect::PadToEffectiveBoundingRect;
QPoint offset;
const QPixmap px = sourcePixmap(Qt::DeviceCoordinates, &offset, mode);
// return if no source
if (px.isNull())
return;
// save world transform
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
// Calculate size for the background image
QSize szi(px.size().width() + 2 * distance(), px.size().height() + 2 * distance());
QImage tmp(szi, QImage::Format_ARGB32_Premultiplied);
QPixmap scaled = px.scaled(szi);
tmp.fill(0);
QPainter tmpPainter(&tmp);
tmpPainter.setCompositionMode(QPainter::CompositionMode_Source);
tmpPainter.drawPixmap(QPointF(-distance(), -distance()), scaled);
tmpPainter.end();
// blur the alpha channel
QImage blurred(tmp.size(), QImage::Format_ARGB32_Premultiplied);
blurred.fill(0);
QPainter blurPainter(&blurred);
qt_blurImage(&blurPainter, tmp, blurRadius(), false, true);
blurPainter.end();
tmp = blurred;
// blacken the image...
tmpPainter.begin(&tmp);
tmpPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
tmpPainter.fillRect(tmp.rect(), color());
tmpPainter.end();
// draw the blurred shadow...
painter->drawImage(offset, tmp);
// draw the actual pixmap...
painter->drawPixmap(offset, px, QRectF());
// restore world transform
painter->setWorldTransform(restoreTransform);
}
QRectF CustomShadowEffect::boundingRectFor(const QRectF& rect) const
{
qreal delta = blurRadius() + distance();
return rect.united(rect.adjusted(-delta, -delta, delta, delta));
}