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As of now (judging from design docs), player can be an agent of one of SCPverse organizations, but goals and win/lose conditions are defined only for "Containment breach" game mode. We should focus on that mode and implement a simple, straightforward dungeon-dive game (get in, find the authorization key, arm the nuke, get out). This mode can be folded into the mission system later, when said system is implemented.
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