Currently, the server ip / port is hardcoded and thus cannot be changed dynamically. ## Todo - [ ] Create plugin for the connection screen - [x] Think about state changes - [ ] Implement state transitions - [ ] Define UI structure - [ ] Create basic stylesheets - [ ] Setup renet client based on ui params ## Optional Stuff - [ ] Show a list of servers? - [ ] Show a player count when connecting to server Game State ```diff Chatting Debugging Playing +Connecting ``` Connection State ```diff +ServerNotFound +ConnectingToServer +LoadingTerrain +ConnectionError ```
Currently, the server ip / port is hardcoded and thus cannot be changed dynamically.
Todo
Optional Stuff
Game State
Chatting Debugging Playing +ConnectingConnection State