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Split text on usage page with head lines.
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usage.md

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@@ -131,6 +131,8 @@ slot or on the [features page](features.html).
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[Screenshot of the steps above](basic_setup.jpg)
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### Additional variables
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For certain features (marked with **[+ string]** on the [features page](features.html)), it's also possible to add
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a `DynamicValueVariable<string>` component with the same name, to select for example which Context Menu Items should
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be shown or hidden. The string is a comma separated list. If items are from the base game, use the locale keys to
@@ -152,13 +154,19 @@ For certain features (marked with **[+ VoiceMode>]** on the [features page](feat
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a `DynamicValueVariable<VoiceMode>` component with the same name, to set a value.
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Unless otherwise noted, the smallest value is used, if more than one exists.
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### Control objects
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If you create a grabbable control object, we recommend to use the tag `RestrainiteRemote` on the object root. This helps with the restrictions
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`Deny Grabbing By Slot Tags` and similar.
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`Deny Grabbing By Slot Tags` and similar. Because of the high amount of features this mod provides, we recommend that you don't
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create a control object, that shows all the restrictions as separate options. They should be grouped into presets, so it
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is not too overwhelming for the users of your control object. For example group all interaction restrictions into one preset.
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### Quickly change preset in config
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The `DynamicVariableSpace` `Restrainite Status` in Userspace contains a `DynamicValueVariable<string>` named `Preset` to easily read and change
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the current preset selected on the configuration screen.
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Restrictions are disabled, if a local world is focused.
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This can be added to an UI Element, that can be added to the dashboard.
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### How to use By Slot Tags restrictions
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